Hmm ... I should have remembered to remember what I parsed last night, or saved the data or something ...
All I remember is that I started missing when I got an upgrade and dropped to 476 acc on twintania.
Hmm ... I should have remembered to remember what I parsed last night, or saved the data or something ...
All I remember is that I started missing when I got an upgrade and dropped to 476 acc on twintania.
You're welcome. Do you remember if you got to LB3 and used it? We kill it in like 4 minutes and only get LB2 which I use to finish off the second snake (but I excluded the damage from the parse). If the fight lasted longer and the DRG did LB3 that would be a big boost to his total, plus his rotation might have been better (longer fight with more slugs fed = more total damage to be done).
Regarding Howling Fist and Steel Peak, there is absolutely no reason to not throw them out as free damage in coil. In turn 4 you will want to prioritize Howling for the AOE packs rather than single targets, but you'll have time to use it several times against other things, too. In turn 5, save those two for parts of the fight where you need more burst damage like conflags and dreadknights. Other than that though you should just make a habbit of working them into your rotation (probably wait until you have GL3 going for better damage).
Last edited by Mishaela; 11-26-2013 at 10:48 PM.
Yeah I am quite sure it was LB3, so I guess he DID have a better rotation than mine, but still mine wasn't that ugly =)
Thx for your tips and say hi to Sargatanas (my former server) =)
I don't really know how to ask it but I did please go to the link and like it so we can find some info out maybe....
Only change I believe you should make to that is skill speed in general as all classes can get it, if anything you should ask if MNKs will be getting another form of TP regeneration period (Fist of water? yea yea? 8D). But I do get what you are asking, and I do hope that their answer is one that I will like, but if not oh well. MNK gotta be held in check somehow.
Fresh level 50 monk af gear working on relic and DL gear I have nonat the moment im on excalibur server and the name is jimmy lee
They would have to do more than just add tp regen to ss to make it worth while. If you stack 127 ss, it's equivalent to 5% haste (5% of 2.5 is .12, 10.6 ss = .01 ss reduction). So if you had 100% up time on a enemy, over a 5 minute fight instead of getting 120 special attacks in (with no GL) you would instead get 126 in. If you had 3 stacks of GL all fight long, instead of getting in 138 attacks in, you would get 144 in.
Last edited by Genesiser; 12-02-2013 at 08:16 PM.
Ok I'll ask that. We get like 50 TP Regen in battle maybe 60 TP would be good enough. Cause I've had cut back on SkSp a lot.Only change I believe you should make to that is skill speed in general as all classes can get it, if anything you should ask if MNKs will be getting another form of TP regeneration period (Fist of water? yea yea? 8D). But I do get what you are asking, and I do hope that their answer is one that I will like, but if not oh well. MNK gotta be held in check somehow.
Just FYI, the official translation for [Letter from the Producer: Part X] was posted this morning with a bit of a different take on Monk buff than Reinheart had translated in real time:
Letter from the Producer: Part X
0:05:48So it looks like a ~10% increase in overall DPS is confirmed.
Q: Please tell us about adjustments planned for jobs other than dragoon.
A: As I mentioned during the previous LIVE letter, there are a lot of cases where melee combos and chains are interrupted making burst DPS difficult, so dragoon and monk will be receiving roughly a 10% increase in damage per second. Rather than reducing the effectiveness of other classes, we will be making adjustments to increase certain elements this time.
Monk's Greased Lightning effect, for example, will be increased. Also, we've noticed that because there are so few damage bonuses for attacking from an enemy's rear, players generally focused on attacking from the side. We'll be increasing bonuses for rear attacks, so if you use monk the way we had intended, your DPS will increase significantly.
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