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  1. #51
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I can only fathom what other complaints OP has with the game. "URGH WHY DID IT NOT HQ AT 83%?!"
    That was me...except it wasn't 83%, but 99%...
    (0)

  2. #52
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Schwerpunkt View Post
    Why should it be based on luck?

    The whole point of an RPG is progression. What you guys are describing isn't progression; it's a lottery, and it really isn't acceptable for MMORPGs anymore. You should be rewarded through effort, not some random number (which is anything but).
    well... you kinda did. You get experience. Not experience point, but experience in general. You get to know how the mechanics to conquer said places, you get to learn to hang with stuff outside your comfort zone. You learn how to deal with drama if there's any.

    Even though the drop is still totally random, just think that you didn't came out with nothing.

    At least be grateful about it. Back in 1.0, you might even only got lower level craps when clearing stuff. Take Ifrit / King Mog / Garuda fight for example. I can say about 80-90% of drops were just dark matter 5, 10% only primal token that you need to collect like 10 or 20 so you can trade to Rowena for primal weapon of your choosing, and the 1-5% of actually getting primal weapon drops straight from primal beasts.
    Been telling this alot of times myself that back in 1.0, I finally for an Ifrit cane after spamming Ifrit HM for half years. And there's even someone have way crappier luck than I do.

    Now that is really kinda a stagnant, or a lousy and terribly slow progression for me. Compared to what we have in ARR now, I consider this a huge boost that primals now drops their weapons everytime. There's already even some ppl who complains how easy things are compared to those hurdles they face in the old version. lol
    (0)

  3. #53
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    OP its odds, math odds. The odds are you will get a weapon after a primal 100% of the time, the odds of that weapon being what you want is 1/9. This only means that every time you kill garuda you have that 1/9 odd. So if you kill her 9 times, 90, 900, the odd will never change. This is why it's quite possible to both see the same thing drop 4 times in a row, yet to never see another item. This being odds, it is possible, even if very unlikely that, that 1/9 odd will make it so you never sill a given item. Yet you see another consistently. i have done ifrit 102 times of of today, i am yet too see all the weapons. They are odds, not percentiles.
    (0)

  4. #54
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BobbinT View Post
    well... you kinda did. You get experience. Not experience point, but experience in general. You get to know how the mechanics to conquer said places, you get to learn to hang with stuff outside your comfort zone. You learn how to deal with drama if there's any.
    To be honest, most players learn all they need to know in the first few attempts. I went 1/55 on Ifrit's sword. I learned all I was going to learn within the first 5 attempts easily.

    Garuda is a dance same as the tango or the waltz. You learn it in the first few attempts and after that is just droll monotony.
    (1)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  5. #55
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    It's just random, not much else to say. For every person here (DoW or DoM) who has never even seen there weapon drop on a primal fight, there will be someone else who saw it drop first time, and won the roll for it too.

    Using your example of Garuda not dropping DoW weapons, I personally see DoW drop more than DoM (particularly the axe.) But again, that's just me. Everyone will have different luck. I just hope you eventually get the weapon you want
    (0)

  6. #56
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Schwerpunkt View Post
    Why should it be based on luck?
    There is no way to escape RNG, it's just how they disguise it.

    Hell your chance to hit/miss is determined by the allmighty RNG gods of yor. Sure there are things you can do to influence them (Lower/raise your chances to hit or miss) but the fact remains the RNG is still in control. Things like Garuda drops are in your control as well, don't get the drop try again, and again, and again, until you either get lucky or move on. You can implement as many token systems as you want but then the next thing people will be complaining is the RNG of getting bad people in their duty finder groups (Even if well geared stupid people can just be stupid).
    (0)

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