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  1. #1
    Player
    Kith's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Kith Ayri
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Aerostein View Post
    Personally, too many people are too ready to call "RNG". Wasn't a turn fixed lately because of the so called Rng?

    Who knows what else is broken in all honesty. I agree something isn't right with half of these drops.
    Maybe it is broken, but that couldn't be accurately determined without a huge number of test cases by different groups (gotta test if composition if a factor!) of people with enough samples obtained and given that, people being people, the majority of those who will help submit samples will probably be the ones who have had bad luck, the bias will make that useless to. :P

    Anecdotally, I did over 30 Ifrit runs for a Bow and got nothing, I got a Garuda bow on my first kill; doesn't mean Ifrit is broken and Garuda isn't, I just got (un)lucky.
    (0)

  2. #2
    Player
    Schwerpunkt's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Ark'ay Falz
    World
    Exodus
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Kith View Post
    Anecdotally, I did over 30 Ifrit runs for a Bow and got nothing, I got a Garuda bow on my first kill; doesn't mean Ifrit is broken and Garuda isn't, I just got (un)lucky.
    Why should it be based on luck?

    The whole point of an RPG is progression. What you guys are describing isn't progression; it's a lottery, and it really isn't acceptable for MMORPGs anymore. You should be rewarded through effort, not some random number (which is anything but).
    (1)

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Schwerpunkt View Post
    Why should it be based on luck?

    The whole point of an RPG is progression. What you guys are describing isn't progression; it's a lottery, and it really isn't acceptable for MMORPGs anymore. You should be rewarded through effort, not some random number (which is anything but).
    You are rewarded for your effort...if you are willing to put in the time. Random is random, chances are the loot gods will smile on you eventually though. A little bit of patience goes a long way. Has worked in every other MMO that I've played to date and I'm guessing many others that I haven't.
    (0)

  4. #4
    Player
    Schwerpunkt's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Ark'ay Falz
    World
    Exodus
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Vahlnir View Post
    You are rewarded for your effort...if you are willing to put in the time. Random is random, chances are the loot gods will smile on you eventually though. A little bit of patience goes a long way. Has worked in every other MMO that I've played to date and I'm guessing many others that I haven't.
    You aren't being rewarded for your effort.

    If you do 30 runs, you should be given a reward worth 30 runs. If you do 1 run, you should be given a reward worth 1 run. Currently, that isn't the case.

    And yeah, I know a lot of MMORPGs do it that way. I'm just saying it's wrong and outdated. SE is familiar with pushing the envelope, so I think it's time they came up with a new way of doing things that's actually fair and fun.
    (2)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Schwerpunkt View Post
    You aren't being rewarded for your effort.

    If you do 30 runs, you should be given a reward worth 30 runs. If you do 1 run, you should be given a reward worth 1 run. Currently, that isn't the case.

    And yeah, I know a lot of MMORPGs do it that way. I'm just saying it's wrong and outdated. SE is familiar with pushing the envelope, so I think it's time they came up with a new way of doing things that's actually fair and fun.
    I get what you're saying, but they do give you a reward every time you run it. If you run it 30 times, you get a total of 120 mythology tomes and 300 philosophy tomes...which you can choose to use to buy other gear for progression. They also don't let other people from outside your class need on the weapon you desire. Seems pretty fair to me though I admit they could increase the amount of tomes.
    (0)

  6. #6
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Schwerpunkt View Post
    Why should it be based on luck?

    The whole point of an RPG is progression. What you guys are describing isn't progression; it's a lottery, and it really isn't acceptable for MMORPGs anymore. You should be rewarded through effort, not some random number (which is anything but).
    well... you kinda did. You get experience. Not experience point, but experience in general. You get to know how the mechanics to conquer said places, you get to learn to hang with stuff outside your comfort zone. You learn how to deal with drama if there's any.

    Even though the drop is still totally random, just think that you didn't came out with nothing.

    At least be grateful about it. Back in 1.0, you might even only got lower level craps when clearing stuff. Take Ifrit / King Mog / Garuda fight for example. I can say about 80-90% of drops were just dark matter 5, 10% only primal token that you need to collect like 10 or 20 so you can trade to Rowena for primal weapon of your choosing, and the 1-5% of actually getting primal weapon drops straight from primal beasts.
    Been telling this alot of times myself that back in 1.0, I finally for an Ifrit cane after spamming Ifrit HM for half years. And there's even someone have way crappier luck than I do.

    Now that is really kinda a stagnant, or a lousy and terribly slow progression for me. Compared to what we have in ARR now, I consider this a huge boost that primals now drops their weapons everytime. There's already even some ppl who complains how easy things are compared to those hurdles they face in the old version. lol
    (0)

  7. #7
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BobbinT View Post
    well... you kinda did. You get experience. Not experience point, but experience in general. You get to know how the mechanics to conquer said places, you get to learn to hang with stuff outside your comfort zone. You learn how to deal with drama if there's any.
    To be honest, most players learn all they need to know in the first few attempts. I went 1/55 on Ifrit's sword. I learned all I was going to learn within the first 5 attempts easily.

    Garuda is a dance same as the tango or the waltz. You learn it in the first few attempts and after that is just droll monotony.
    (1)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Schwerpunkt View Post
    Why should it be based on luck?
    There is no way to escape RNG, it's just how they disguise it.

    Hell your chance to hit/miss is determined by the allmighty RNG gods of yor. Sure there are things you can do to influence them (Lower/raise your chances to hit or miss) but the fact remains the RNG is still in control. Things like Garuda drops are in your control as well, don't get the drop try again, and again, and again, until you either get lucky or move on. You can implement as many token systems as you want but then the next thing people will be complaining is the RNG of getting bad people in their duty finder groups (Even if well geared stupid people can just be stupid).
    (0)