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  1. #31
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Crafters charge far too much for what they make. Being able to get by on NPC gear (Bearing in mind, you can use NPC gear for every dungeon, assuming you get your AF-0 at level, all the way to the last main-quest story one.) is a good thing. It means people who are poor, or have made mistakes and wasted their money, can continue.

    If crafter players were decent and charged a little less than NPCs for NQ, and about 20% more for HQ, they'd see a lot more buyers. As it is, it's all maximum profit or gtfo, no-one seems to understand that 110 gil from 100 players is better than 1,000 from 10. This isn't helped by the gatherers overcharging either.

    I do buy crafted gear when it's not abhorrently priced, and thankfully I have crafter friends who can make everything else, but the market boards are disgustingly overpriced in general.
    (1)

  2. #32
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Narcissus View Post
    That would be preferred, plenty of games get by without an auction house.
    The lack of an AH was one of the reasons people hated 1.0. Let's not take backwards steps.
    (0)



  3. #33
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Raeletta View Post
    no-one seems to understand that 110 gil from 100 players is better than 1,000 from 10
    yes, it means u need to craft 90 more items >.< with less profit, that is crafter nightmare
    (1)
    Last edited by Impurrrsive; 12-01-2013 at 02:45 AM.

  4. #34
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Raeletta View Post
    Crafters charge far too much for what they make. Being able to get by on NPC gear (Bearing in mind, you can use NPC gear for every dungeon, assuming you get your AF-0 at level, all the way to the last main-quest story one.) is a good thing. It means people who are poor, or have made mistakes and wasted their money, can continue.

    If crafter players were decent and charged a little less than NPCs for NQ, and about 20% more for HQ, they'd see a lot more buyers. As it is, it's all maximum profit or gtfo, no-one seems to understand that 110 gil from 100 players is better than 1,000 from 10. This isn't helped by the gatherers overcharging either.

    I do buy crafted gear when it's not abhorrently priced, and thankfully I have crafter friends who can make everything else, but the market boards are disgustingly overpriced in general.
    lol, if you only knew.


    The vast majority of NQ gear is sold below the cost of materials. It's not our fault SE made most crafted gear obtainable through cheaper means than actually crafting it. Quite a few weaver items cost 5k+ to make as low as level 30.

    We also only have 40 retainer slots to sell things with so we can't exactly stock the shelves with dirt cheap NQ gear that could take a week to sell. Don't forget we lose 5% from tax on everything sold as well. I'd gladly put up hundreds of cheap items to help people out if doing so didn't cripple my ability to sell everything else.
    (4)

  5. #35
    Player
    iBerserker's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Pixie Lily
    World
    Cactuar
    Main Class
    Conjurer Lv 80
    Agreed BUMP!!!
    (0)

  6. #36
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I love how we're all sitting here comparing NPCs to our own governments and video game economies to real ones. Gosh we have some really bright people here, SE should really scoop some of these nuggets up!

    It's not supposed to work like a real life economy. How tedious would that be? If you're that interested in virtual economies, EVE is calling you~
    (1)

  7. #37
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    NPC are only there for to set a price limit to crafters and they are way more expensive than what you can in AH. Sometimes HQ are cheaper than NPC's items.
    Though even if NPC didn't sell anything, you can be sure I won't buy your stuff anyway, I'll make my own or have my GC make some for me.
    (0)

  8. #38
    Player
    Kiayin's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    S'esshi Imo
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Nikita View Post
    I love how we're all sitting here comparing NPCs to our own governments and video game economies to real ones. Gosh we have some really bright people here, SE should really scoop some of these nuggets up!

    It's not supposed to work like a real life economy. How tedious would that be? If you're that interested in virtual economies, EVE is calling you~
    The point is that there is no point to crafting anything but endgame items, because the game basically provides an endless supply of extremely cheap under lv50 gear, in loco! most of the time.

    In a combat scenario: SE adds a job that removes conditions, at the same time it introduces extremely cheap, SPAMMABLE potions with 1-second-cooldowns that remove said conditions. Sure, you may decide to play that job because you find it fun. But it brings no utility whatsoever to a group, because there's a better ing option already that doesn't cost you a party slot that could be taken by a useful job.

    Is that acceptable? ^^;
    (0)

  9. #39
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Most crafters simply don't get that the stuff you're making is simply not worth very much. A fair price to pay for any HQ item that doesn't require a drop (fleece, horns, etc) is 20 gil X number of mats (including shards) since every gathered material has identical cost (1 click) when your gatherer is at level 50. Even if there are no NPCs, your overpriced stuff still won't sell when people can do FATE while naked. And even if your items are appropriately priced at 20 X number of mats, it probably still wouldn't sell very well simply because it's rarely worth the effort to even spend the time to look up an item as opposed to just continue fighting naked in a FATE. I have put HQ weapons in the level 30-40 range for 200 gil and never seen them sold and I wasn't being undercut (because nobody else sold the weapon either), and the only explanation is that the item is so worthless that nobody would even spend the time looking it up.
    (0)

  10. #40
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'd kinda prefer that the quests didn't reward gear, but that may be an antiquated way of thinking. The markets would be more active if players had to keep their armor up to date from buying from crafters.

    Once you have one class leveled up there's a good chance the gear you accumulated from questing will carry over to another class, (if you choose to keep it) pretty much invalidating the reason to buy any gear from the markets. That and there's dungeon drops that you can stockpile for future classes you may choose to level.

    The only classes that really benefit from the markets/vendors are crafters and gatherers since you only get one piece of equipment per 5 levels from quests and you only can get 1 tool and 1 piece of gear from that.
    (0)

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