in XI mobs were often repurposed, whether crafting drops, exp logs, or magian trials there were reasons to kill mobs at all levels. A large majority of XIV's open world mobs are utterly useless and ignored at all levels.Oh please, if you really played FFXI you should know how people dealt with the majority of the difficult mobs in the open world of FFXI: they completely avoided them. That's what you're calling a world "that has meaning and feels alive". I'm sorry that you feel that the open world of FFXIV has no meaning just because you can solo most of the mobs, I on the other hand actually enjoy being able to kill stuff on my own.
I loved 1.0 and im happy with arr but ive lost that "must log in!" feel I had in XI, XIV1.0 and though iI do enjoy FFXIV I just am really sick of dungeons.. and more dungeons and nothing but dungeons. Yes I do craft and gather, I enjoy both(but enjoyed them more in 1.0 tbh) but I feel the same. I miss chocobo escorts and Hamlets and world content. repeating dungeons makes me ... especially sine I do them for gear, for money, for tomes, well.. for everything. I know new things are coming and im hopeful but something not dungeon would be lovely.
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
+1 for group guildleves with major bosses.You should suggest to make guildleves more than what they are right now if you want major end game open world battles. Its non-conflicting for the most part with others and you get that open world experience you are craving. Like make it that you earn a special item when completing daily quests from beastmen and buying the item that lets you get a guildleve that lets you fight a major boss open world similar to Faction Leves. It goes back to what I said before in taking what is in place right now and improving upon it to make both parties happy. Unfortunately a lot of people are one-sided on the arguments and only like to shout the problems instead of find a solution that works for everyone.
I don't think "compromise" exists in most forum posters' vocabulary.
Sure. I'm not one of them. But what you're advocating is, quite frankly, silly. There's a reason why XI never got the amount of subs that XIV already has. And there's a reason why 1.0 failed. You are smoking something if you think that SE is going to make those same mistakes with this game.
1.23 was so good and brought so many people back that.. wait, it didn't? You mean to say there were only an insignificant 30,000 people actually playing? Sorry. I disagree with you and I don't think 1.23 was that great. You stated "If they fixed the core issues.." they did by scrapping it. People like to go "What was wrong with 1.23? Why didn't Yoshi continue with that?" You think he went "It's doing well but lol let's try something else." No. It's because it wasn't doing well. It wasn't bringing anyone back and people were still leaving.Funny enough there were people who enjoyed the direction 1.23 was going and was hoping ARR would have expanded upon that while fixing the core issues - those people were told they didn't know a good game and were also called white knights. Kinda weird how it's swapped around whenever someone may have a complaint or criticism about ARR >.>.
Also many of us (including me) who defend the game do admit to it's short comings. If you go through my posts you'll see admittance on certain faults as well as concerns and what I don't think will work. Thing is most of us are mostly happy with the game. It's done more right than wrong. People just keep suggesting terrible systems that have proven to not work in the past but suddenly think they'll work now. Systems that the majority of the player base (call them casual or whatever) simply don't want.
Could some of the ideas from 11 and 1.0 end up good additions to 14? Certainly but most of them won't work here and would change the core design of the game. Those things need to stay out.
Last edited by Reslin; 11-30-2013 at 04:08 PM.
Just playing devil's advocate here, but I don't think it was because of 1.23 that people were not coming back. In general FFXIV 1.xx was a disaster and a flop and that alone made it extremely hard to get people back, especially with knowledge the game was going to be shut down and releasing a brand new version of the game. 1.23 did succeed in making the old version playable. The question they ask is if ARR would be as successful if the battle system stayed with the 1.23 formula, which was okay in it's own right. Would it have the mass appeal that the current system today does? We won't ever know, since we have a brand new system in place and it isn't going anywhere. So all people can do is leave it up to speculation. However, people thinking SE can just flip the switch and go back to 1.23 have unrealistic expectations and don't know what the process even is of changing the core fundamentals of the entire game.1.23 was so good and brought so many people back that.. wait, it didn't? You mean to say there were only an insignificant 30,000 people actually playing? Sorry. I disagree with you and I don't think 1.23 was that great. You stated "If they fixed the core issues.." they did by scrapping it. People like to go "What was wrong with 1.23? Why didn't Yoshi continue with that?" You think he went "It's doing well but lol let's try something else." No. It's because it wasn't doing well. It wasn't bringing anyone back and people were still leaving.
While that's all well and true SE has data on how people reacted to patch 1.23. They have seen how many stayed, how many left, and how many joined. Regardless, Yoshi didn't feel it did good enough to justify building a game around it. He didn't feel it would "Sell." the current rendition of FF14 is his vision because he felt that this is what would succeed, this is what would bring the players in, and this is what would be successful. So far he's been right. So the people asking for him to go back are being unrealistic. It's like asking him to go back to something that was failing over something that was succeeding. Could 1.23 polished up do well? Possibly but Yoshi and his team didn't think so. Is what we have now working? Yup.Just playing devil's advocate here, but I don't think it was because of 1.23 that people were not coming back. Would it have the mass appeal that the current system today does? We won't ever know, since we have a brand new system in place and it isn't going anywhere. So all people can do is leave it up to speculation. However, people thinking SE can just flip the switch and go back to 1.23 have unrealistic expectations and don't know what the process even is of changing the core fundamentals of the entire game.
I know you're just playing devil's advocate but at the same time I think this is something many of the 1.23 fans don't want to acknowledge. SE simply doesn't agree to them that what they made in the past (1.23) was worth salvaging.
Hi Velhart..again hahaYeah that is a good idea. I really want fraction leves back. I think that would give us at least some open world end game stuff! In fact I really, really like your idea.
Yeah I played FFXI too...since 2003 until 2011 haha so I know exactly what you meanSorry if I'm not making much sense..lol 4AM here and I am so out of it but hopefully you get the idea!
These 2 things were fun and the relic quest back in 1.0 were a challenge. Granted the coil right now is challenging especially starting out. but really that's the only thing to do takes 3 hours to clear 1-4 if that. After that there isn't anything left to do in the game except craft; which is almost worthless with the current market system. being able to see all listed prices allows to much flux in prices nothing is ever steady in any market you pick. I think having retainers is a nice feature but they should block view of others listed prices that way ppl have to go by the history. They should also make it so ceartin items like food materials potions shouldn't be aloud to be broken up into stacks of 1-99 instead set it at 99 stack and if u don't have a stack then 1 at a time. I think this would stop flooding of markets and pushing ppl off the board after 100 hits. also having a listing price factor could help control markets so people aren't undercutting the market so often.
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