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  1. #121
    Player
    midnitdragoon's Avatar
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    Jan 2013
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    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Tupsi View Post
    Likewise, lots will accept anything SE throws at them with no complaint
    if this game was so good there would be more people just playing rather than these discussions in the forums. its apparent there's a issue with the direction SE took with xiv. im not sure how this will be fixed.
    (4)

  2. #122
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    Dec 2012
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    Quote Originally Posted by Maxthunder View Post
    Its this way because you or a group of players like you dont like anything that will/could be tossed your way , you dont like to deal with things that can happen and will happen. So basicly you want a game that is boring and linear. Just because bad things happen players need to deal with it, it is not the end of the world. XIV has no excitement, it cant even stand on its own and players are getting bored and tired of fates as well as dungeons. Everything is handed to you on a silver platter, there is no high risk, high reward. Players are given the same ole low risk/reward system. A game should be fun a game should be challenging, it should make you think and XIV dose none of that (coil is probably the only thing that present some what of a challenge), but it dose 1 thing well, it will put you to sleep. Players need to stop trying to control or have the devs control the environment and let the game play out so that it feels alive not boring and dull.

    NO one is asking for XI-2 they are asking for an open world that has meaning and feels alive, that offers something other than mobs that they can face roll. Currently the open world has no meaning it isnt alive there is nothing to it, it isnt dynamic, its static to the point that its down right boring.
    Oh please, if you really played FFXI you should know how people dealt with the majority of the difficult mobs in the open world of FFXI: they completely avoided them. That's what you're calling a world "that has meaning and feels alive". I'm sorry that you feel that the open world of FFXIV has no meaning just because you can solo most of the mobs, I on the other hand actually enjoy being able to kill stuff on my own.

    And stop with this "controlled" nonsense already. Open-world mobs are just as controlled as the dungeon mobs aside from your nonsensical example of having other people train mobs on top of you (which has nothing to do witht he mobs themselves).

    Quote Originally Posted by LuckyKnuckles View Post
    The video that you refer to isn't even "HNM". However, I can see that if your claiming skills suck bad enough it could cause you grief. This does not mean it should not be in the game. For some reason the people that can't hang w/ end game content think its a good idea to just omit that content from the game all together. Why? b/c they are selfish and can't stand the idea of others progressing beyond themselves. The fact is that this game is extremely lacking in open world content. All this instanced crap is boring, and not challenging at all. The only semi-challenging content in the game right now is coil. I don't want to level all my jobs b/c it is that boring. Fates suck.
    Lol at the "claiming skills" part. The reason why people don't want the utter crap that was FFXI's king system isn't because they can't "hang with end game content" its because they'd rather actually play the damn game instead of standing around waiting for a mob to pop. You guys must be suffering from some form of Stockholm syndrome from doing too much camping in FFXI.

    Quote Originally Posted by Maxthunder View Post
    This game would not be that bad if they stopped making everything instanced, added dynamics to the open world. They could have used the good from XI but they didnt, they decided to copy WOW and other games and all they accomplished was making a work that isnt dynamic, everything is practically instanced. Those who are pointing this oput now understand, but those that just say no it isnt that way will find out sooner or later that XIV is boring and stagnant. There is nothing to do in the open world it is all eye candy. Leves I can zerg in 5 mins, fates are exactly the same, dungeons after you have ran them 20 times or more become just like the open world linear, boring and stagnant. This game has potential but do you and all the other players wish to put your fears aside? Someone in an earlier post mentioned claim wars and griefing, well I got news for you it still exist today in XIV in some shape or form, players need to stop being butt hurt about that stuff and move on.
    The problem with so many arguments in this thread:

    Everything in FFXIV is repetitive and boring. Not FFXI though! That game always felt fresh even though we were doing the same endgame content for years on end!

    The other problem with arguments in this thread:

    So many of the things you claim are good in FFXI weren't really that good.

    But I think the worse of it all is that you're comparing a game with several expansions and years on its back to a game that was released 3 months ago. FFXI took a very long time to get all the endgame content that it eventually had, the same thing will happen with FFXIV. And the funny part of all of this? The best FFXI endgame content, the content that people actually had fun playing, was actually *drum rolls* the instanced content.

    Quote Originally Posted by Tupsi View Post
    Likewise, lots will accept anything SE throws at them with no complaint
    God forbid people actually enjoying themselves!

    Quote Originally Posted by midnitdragoon View Post
    if this game was so good there would be more people just playing rather than these discussions in the forums. its apparent there's a issue with the direction SE took with xiv. im not sure how this will be fixed.
    You're seriously delusional if you think there are more people posting on the forums than playing the game.
    (6)
    Last edited by Gilthas; 11-30-2013 at 11:45 AM.

  3. #123
    Player
    Raydeus's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    91
    Character
    Raydeus Chris'tin
    World
    Atomos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by midnitdragoon View Post
    Jees... why cant they just release final fantasy 11 HD or something......i would totally shell out the cash for that. WTF SE.......wth
    I would jump on that faster than you can say Prishe. =P

    But unfortunately XIV actually started as XI-HD, then they decided they had a new "vision". And the rest is history. I guess 1.0's utter failure was just karma getting back at them for going back on their promise, and the only reason ARR was possible was because they were willing to spend A LOT of money to bring XIV back from the dead.

    Edit >
    Personally I would've liked seeing XIV die a horrible death and having them use the money to finally make XI-HD instead. But since that didn't happen I just want some indication I'll be able to play XIV for more than 6 months, because so far my projections barely get beyond that point. In comparison I played XI for around 10 years, so I'd be very happy if XIV could keep me entertained for a similar amount of time, heck even 5 years would be good.

    But the way things are looking I give it 6 months before I get completely bored unless something really good happens in a future update. I'm already taking it very slow and taking breaks to play other games so I don't burn out, because I know if I played more often I'd get bored way too fast since I just don't like the WoW formula much.
    (2)

  4. #124
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tupsi View Post
    Likewise, lots will accept anything SE throws at them with no complaint
    Quote Originally Posted by midnitdragoon View Post
    if this game was so good there would be more people just playing rather than these discussions in the forums. its apparent there's a issue with the direction SE took with xiv. im not sure how this will be fixed.
    Because people might actually believe the direction the development team is taking is right. Your statement is kind of off because SE did believe they could throw whatever they wanted at us, and ohh hey look, we got Version 2.0.

    You really think everyone who plays engages on the forums? An extremely insignificant amount are actual active posters on here.
    (2)

  5. #125
    Player
    gamersince1976's Avatar
    Join Date
    Sep 2013
    Posts
    182
    Character
    Mal Shadowbeard
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    I'm loving this game. I'm not Legacy, just started a couple weeks after the PS3 launch. I've played a whole lot, mostly crafting. My FC just started our Coil group this week, and have only cleared turn 1 so far (with so many different schedules it's tough to get together more than a few hours a week).

    That being said, I'm REALLY looking forward to the new content that's planned. I got my relic just after all DL gear, and now Philo tomes are worthless to me for anything but mats (or rolling the dice on crafting a 2 star item - the amount that have been sold on my server since launch is still less than a page in the history). Week 2 at endgame (after kicking myself for jumping on the ring too soon) means I'm sitting on less than 300 Myth and capped for the week. I've gotten in the habit of playing at least a bit daily, but it feels a little pointless currently.

    So, all the content that's coming on the 17th (fingers crossed) is very welcome.
    (0)

  6. #126
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Velhart View Post
    Because people might actually believe the direction the development team is taking is right.
    Funny enough there were people who enjoyed the direction 1.23 was going and was hoping ARR would have expanded upon that while fixing the core issues - those people were told they didn't know a good game and were also called white knights. Kinda weird how it's swapped around whenever someone may have a complaint or criticism about ARR >.>.
    (4)

  7. #127
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    Dec 2011
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    512
    [QUOTE=Gilthas;1613776] snip

    Believe what you want but when it is all said and done and this game actually starts bleed players due to everything being instanced, the open world being stagnant, players who continue to white night XIV will be the ones to lose out. This is an opportunity to make something great but you wish the game to be stagnant.

    Also the so called instanced content in XI wasnt every damn dungeon. There is way less instanced stuff in XI than in XIV. I would rather have mobs trained on me than this stagnant open world we have now. The fact is you like everything in XIV but you dont want others to have something that they enjoy. The open world in XI is worth exploring where as the open world in XIV isnt, after you have done it once.
    (0)

  8. #128
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tupsi View Post
    Funny enough there were people who enjoyed the direction 1.23 was going and was hoping ARR would have expanded upon that while fixing the core issues - those people were told they didn't know a good game and were also called white knights. Kinda weird how it's swapped around whenever someone may have a complaint or criticism about ARR >.>.
    I thought 1.23 was fine also and nothing against you if you liked 1.23's system more, but the fact of the matter is, it isn't in this game and a new system is in it. So either you like it or don't, ARR is technically a brand new game. So I would probably find a game that suits your needs if ARR cannot deliver it. SE knew making it that not everyone from FFXI/1.xx would be into it and looking at the numbers, they seem pretty content on that decision. I have a ton of criticisms towards ARR on several levels, but that is the nature of a launch game, it usually takes until about an expansion to get things into motion just like FFXI with Rise of the Zilart. I focus on suggesting to help improve current systems in the game to make it a more enjoyable experience because that is more of a realistic approach the developers may be willing to take in. Because while I think the systems in place are great, I do believe some of them can be improved upon for better gameplay, like making guildleves as a source for fighting unique monsters in certain areas or use events like Lightning's to engage in. Because while I like FATE's, the system just doesn't work well with special events. Saying "We want 1.23 back." or "FFXI did it better." doesn't help at all. It isn't to say I don't want to see some things from FFXI make it here as long as it doesn't conflict with FFXIV's system. Like certain jobs from FFXI I like to see return with a FFXIV take on it, bring Chocobo Racing back, or bring famous mobs from FFXI over here (which they have brought a lot of familiar mobs from FFXI already). Ideas that don't conflict with the system and improve the experience is the best thing for this game in my opinion. I wouldn't call people white knights just because they think a system is good, we can easily just call you a whiner for hating everything that isn't 1.23.

    Quote Originally Posted by Maxthunder View Post
    Also the so called instanced content in XI wasnt every damn dungeon. There is way less instanced stuff in XI than in XIV. I would rather have mobs trained on me than this stagnant open world we have now. The fact is you like everything in XIV but you dont want others to have something that they enjoy. The open world in XI is worth exploring where as the open world in XIV isnt, after you have done it once.
    Actually my most favorite parts of FFXI was the instanced content. Dynamis, Limbus, BCNM/KSNM/ENM, Assault, Nyzul Isle, main story fights, Salvage, Einherjar, and so on. Why aren't people suggesting things like this from FFXI to come back? I'd love to traverse a tower like Nyzul Isle again with the puzzles and battles.
    (0)
    Last edited by Velhart; 11-30-2013 at 12:32 PM.

  9. #129
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
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    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I just thought of something lol...my friends and I play a LOT everyday. Now..we have only seen Behemoth in the launch week. AUGUST!! How is that better then HNM? I understand the claiming system issue...yeah ok, but that is not an issue in fate since its carebear everyone gets to attack. But at least with HNM we had a window and knew a general idea of the spawn time! ; ; Why don't they at least put the timer back in like that lol.

    Quote Originally Posted by Velhart View Post
    Making content open world is not going to magically make content feel less tedious. That is the nature of MMO's, you enjoy the content at release, then start getting bored a few months in and feels more like a tedious chore, then new patch gets released and the cycle starts over. Making open world end game content the core if FFXI showed anything, made people just bored and angry doing the tedious work until a new expansion came out. It is nice to know I can engage in content without two or three other linkshells taking the claim away, especially with how many people do play the game. Accessibility to me is extremely important and things like instanced content andFATE are great ways to engage in content. Does it break immersion for me? Nope. I find it more realistic that if I am fighting a giant monster in a field, I don't have only 8 people fighting it and 30 people around me sitting and looking at it.

    Am I saying there shouldn't be more open world content? No, I welcome any good ideas the development team bring into the table like treasure hunting. However, the game isn't going in a bad direction just because it depends more on instanced content than open world content.
    I just want some hard open world end game stuff ; ; Make them put it in!!!! Haha...but yeah I agree it should be realistic/accessible.
    (0)

  10. #130
    Player
    Velhart's Avatar
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Babydoll View Post
    I just thought of something lol...my friends and I play a LOT everyday. Now..we have only seen Behemoth in the launch week. AUGUST!! How is that better then HNM? I understand the claiming system issue...yeah ok, but that is not an issue in fate since its carebear everyone gets to attack. But at least with HNM we had a window and knew a general idea of the spawn time! ; ; Why don't they at least put the timer back in like that lol.

    I just want some hard open world end game stuff ; ; Make them put it in!!!! Haha...but yeah I agree it should be realistic/accessible.
    Sounds like a personal problem. I have fought Behemoth and Odin on several occasions and I only play during the evenings and some on weekends. Only reason I haven't gone near them is because of the server crashes every time they popped, I believe that has been fixed for the most part though(maybe?). You should suggest to make guildleves more than what they are right now if you want major end game open world battles. Its non-conflicting for the most part with others and you get that open world experience you are craving. Like make it that you earn a special item when completing daily quests from beastmen and buying the item that lets you get a guildleve that lets you fight a major boss open world similar to Faction Leves. It goes back to what I said before in taking what is in place right now and improving upon it to make both parties happy. Unfortunately a lot of people are one-sided on the arguments and only like to shout the problems instead of find a solution that works for everyone. I wouldn't say my ideas are bad or good, but what I care about is balance and I am at least trying to offer something to the table. It is a pretty big understatement that having roaming HNM's has more negative aspects than positive, especially since this game is much bigger in terms of population per server.

    So if you look at it one way, people are not exactly denying "hard open world end game stuff", but the way people want it is outdated and promotes more toxic behavior than we have already. Trust me, and you might know also, my 8 year experience in FFXI showed me how bad and desperate a person can be to get what he wants. At least the way the game is set up now, I don't conflict with that desperate group and the pace myself and my group play are our own.
    (1)

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