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  1. #11
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    Quote Originally Posted by Maxthunder View Post
    Its this way because you or a group of players like you dont like anything that will/could be tossed your way , you dont like to deal with things that can happen and will happen. So basicly you want a game that is boring and linear. Just because bad things happen players need to deal with it, it is not the end of the world. XIV has no excitement, it cant even stand on its own and players are getting bored and tired of fates as well as dungeons. Everything is handed to you on a silver platter, there is no high risk, high reward. Players are given the same ole low risk/reward system. A game should be fun a game should be challenging, it should make you think and XIV dose none of that (coil is probably the only thing that present some what of a challenge), but it dose 1 thing well, it will put you to sleep. Players need to stop trying to control or have the devs control the environment and let the game play out so that it feels alive not boring and dull.

    NO one is asking for XI-2 they are asking for an open world that has meaning and feels alive, that offers something other than mobs that they can face roll. Currently the open world has no meaning it isnt alive there is nothing to it, it isnt dynamic, its static to the point that its down right boring.
    Oh please, if you really played FFXI you should know how people dealt with the majority of the difficult mobs in the open world of FFXI: they completely avoided them. That's what you're calling a world "that has meaning and feels alive". I'm sorry that you feel that the open world of FFXIV has no meaning just because you can solo most of the mobs, I on the other hand actually enjoy being able to kill stuff on my own.

    And stop with this "controlled" nonsense already. Open-world mobs are just as controlled as the dungeon mobs aside from your nonsensical example of having other people train mobs on top of you (which has nothing to do witht he mobs themselves).

    Quote Originally Posted by LuckyKnuckles View Post
    The video that you refer to isn't even "HNM". However, I can see that if your claiming skills suck bad enough it could cause you grief. This does not mean it should not be in the game. For some reason the people that can't hang w/ end game content think its a good idea to just omit that content from the game all together. Why? b/c they are selfish and can't stand the idea of others progressing beyond themselves. The fact is that this game is extremely lacking in open world content. All this instanced crap is boring, and not challenging at all. The only semi-challenging content in the game right now is coil. I don't want to level all my jobs b/c it is that boring. Fates suck.
    Lol at the "claiming skills" part. The reason why people don't want the utter crap that was FFXI's king system isn't because they can't "hang with end game content" its because they'd rather actually play the damn game instead of standing around waiting for a mob to pop. You guys must be suffering from some form of Stockholm syndrome from doing too much camping in FFXI.

    Quote Originally Posted by Maxthunder View Post
    This game would not be that bad if they stopped making everything instanced, added dynamics to the open world. They could have used the good from XI but they didnt, they decided to copy WOW and other games and all they accomplished was making a work that isnt dynamic, everything is practically instanced. Those who are pointing this oput now understand, but those that just say no it isnt that way will find out sooner or later that XIV is boring and stagnant. There is nothing to do in the open world it is all eye candy. Leves I can zerg in 5 mins, fates are exactly the same, dungeons after you have ran them 20 times or more become just like the open world linear, boring and stagnant. This game has potential but do you and all the other players wish to put your fears aside? Someone in an earlier post mentioned claim wars and griefing, well I got news for you it still exist today in XIV in some shape or form, players need to stop being butt hurt about that stuff and move on.
    The problem with so many arguments in this thread:

    Everything in FFXIV is repetitive and boring. Not FFXI though! That game always felt fresh even though we were doing the same endgame content for years on end!

    The other problem with arguments in this thread:

    So many of the things you claim are good in FFXI weren't really that good.

    But I think the worse of it all is that you're comparing a game with several expansions and years on its back to a game that was released 3 months ago. FFXI took a very long time to get all the endgame content that it eventually had, the same thing will happen with FFXIV. And the funny part of all of this? The best FFXI endgame content, the content that people actually had fun playing, was actually *drum rolls* the instanced content.

    Quote Originally Posted by Tupsi View Post
    Likewise, lots will accept anything SE throws at them with no complaint
    God forbid people actually enjoying themselves!

    Quote Originally Posted by midnitdragoon View Post
    if this game was so good there would be more people just playing rather than these discussions in the forums. its apparent there's a issue with the direction SE took with xiv. im not sure how this will be fixed.
    You're seriously delusional if you think there are more people posting on the forums than playing the game.
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    Last edited by Gilthas; 11-30-2013 at 11:45 AM.