Oh please, if you really played FFXI you should know how people dealt with the majority of the difficult mobs in the open world of FFXI: they completely avoided them. That's what you're calling a world "that has meaning and feels alive". I'm sorry that you feel that the open world of FFXIV has no meaning just because you can solo most of the mobs, I on the other hand actually enjoy being able to kill stuff on my own.
And stop with this "controlled" nonsense already. Open-world mobs are just as controlled as the dungeon mobs aside from your nonsensical example of having other people train mobs on top of you (which has nothing to do witht he mobs themselves).
Lol at the "claiming skills" part. The reason why people don't want the utter crap that was FFXI's king system isn't because they can't "hang with end game content" its because they'd rather actually play the damn game instead of standing around waiting for a mob to pop. You guys must be suffering from some form of Stockholm syndrome from doing too much camping in FFXI.
The problem with so many arguments in this thread:
Everything in FFXIV is repetitive and boring. Not FFXI though! That game always felt fresh even though we were doing the same endgame content for years on end!
The other problem with arguments in this thread:
So many of the things you claim are good in FFXI weren't really that good.
But I think the worse of it all is that you're comparing a game with several expansions and years on its back to a game that was released 3 months ago. FFXI took a very long time to get all the endgame content that it eventually had, the same thing will happen with FFXIV. And the funny part of all of this? The best FFXI endgame content, the content that people actually had fun playing, was actually *drum rolls* the instanced content.
God forbid people actually enjoying themselves!
You're seriously delusional if you think there are more people posting on the forums than playing the game.
Last edited by Gilthas; 11-30-2013 at 11:45 AM.
I would jump on that faster than you can say Prishe. =P
But unfortunately XIV actually started as XI-HD, then they decided they had a new "vision". And the rest is history. I guess 1.0's utter failure was just karma getting back at them for going back on their promise, and the only reason ARR was possible was because they were willing to spend A LOT of money to bring XIV back from the dead.
Edit >
Personally I would've liked seeing XIV die a horrible death and having them use the money to finally make XI-HD instead. But since that didn't happen I just want some indication I'll be able to play XIV for more than 6 months, because so far my projections barely get beyond that point. In comparison I played XI for around 10 years, so I'd be very happy if XIV could keep me entertained for a similar amount of time, heck even 5 years would be good.
But the way things are looking I give it 6 months before I get completely bored unless something really good happens in a future update. I'm already taking it very slow and taking breaks to play other games so I don't burn out, because I know if I played more often I'd get bored way too fast since I just don't like the WoW formula much.
Because people might actually believe the direction the development team is taking is right. Your statement is kind of off because SE did believe they could throw whatever they wanted at us, and ohh hey look, we got Version 2.0.
You really think everyone who plays engages on the forums? An extremely insignificant amount are actual active posters on here.
I'm loving this game. I'm not Legacy, just started a couple weeks after the PS3 launch. I've played a whole lot, mostly crafting. My FC just started our Coil group this week, and have only cleared turn 1 so far (with so many different schedules it's tough to get together more than a few hours a week).
That being said, I'm REALLY looking forward to the new content that's planned. I got my relic just after all DL gear, and now Philo tomes are worthless to me for anything but mats (or rolling the dice on crafting a 2 star item - the amount that have been sold on my server since launch is still less than a page in the history). Week 2 at endgame (after kicking myself for jumping on the ring too soon) means I'm sitting on less than 300 Myth and capped for the week. I've gotten in the habit of playing at least a bit daily, but it feels a little pointless currently.
So, all the content that's coming on the 17th (fingers crossed) is very welcome.![]()
Funny enough there were people who enjoyed the direction 1.23 was going and was hoping ARR would have expanded upon that while fixing the core issues - those people were told they didn't know a good game and were also called white knights. Kinda weird how it's swapped around whenever someone may have a complaint or criticism about ARR >.>.
[QUOTE=Gilthas;1613776] snip
Believe what you want but when it is all said and done and this game actually starts bleed players due to everything being instanced, the open world being stagnant, players who continue to white night XIV will be the ones to lose out. This is an opportunity to make something great but you wish the game to be stagnant.
Also the so called instanced content in XI wasnt every damn dungeon. There is way less instanced stuff in XI than in XIV. I would rather have mobs trained on me than this stagnant open world we have now. The fact is you like everything in XIV but you dont want others to have something that they enjoy. The open world in XI is worth exploring where as the open world in XIV isnt, after you have done it once.
I thought 1.23 was fine also and nothing against you if you liked 1.23's system more, but the fact of the matter is, it isn't in this game and a new system is in it. So either you like it or don't, ARR is technically a brand new game. So I would probably find a game that suits your needs if ARR cannot deliver it. SE knew making it that not everyone from FFXI/1.xx would be into it and looking at the numbers, they seem pretty content on that decision. I have a ton of criticisms towards ARR on several levels, but that is the nature of a launch game, it usually takes until about an expansion to get things into motion just like FFXI with Rise of the Zilart. I focus on suggesting to help improve current systems in the game to make it a more enjoyable experience because that is more of a realistic approach the developers may be willing to take in. Because while I think the systems in place are great, I do believe some of them can be improved upon for better gameplay, like making guildleves as a source for fighting unique monsters in certain areas or use events like Lightning's to engage in. Because while I like FATE's, the system just doesn't work well with special events. Saying "We want 1.23 back." or "FFXI did it better." doesn't help at all. It isn't to say I don't want to see some things from FFXI make it here as long as it doesn't conflict with FFXIV's system. Like certain jobs from FFXI I like to see return with a FFXIV take on it, bring Chocobo Racing back, or bring famous mobs from FFXI over here (which they have brought a lot of familiar mobs from FFXI already). Ideas that don't conflict with the system and improve the experience is the best thing for this game in my opinion. I wouldn't call people white knights just because they think a system is good, we can easily just call you a whiner for hating everything that isn't 1.23.
Actually my most favorite parts of FFXI was the instanced content. Dynamis, Limbus, BCNM/KSNM/ENM, Assault, Nyzul Isle, main story fights, Salvage, Einherjar, and so on. Why aren't people suggesting things like this from FFXI to come back? I'd love to traverse a tower like Nyzul Isle again with the puzzles and battles.![]()
Last edited by Velhart; 11-30-2013 at 12:32 PM.
I just thought of something lol...my friends and I play a LOT everyday. Now..we have only seen Behemoth in the launch week. AUGUST!! How is that better then HNM? I understand the claiming system issue...yeah ok, but that is not an issue in fate since its carebear everyone gets to attack. But at least with HNM we had a window and knew a general idea of the spawn time! ; ; Why don't they at least put the timer back in like that lol.
I just want some hard open world end game stuff ; ; Make them put it in!!!! Haha...but yeah I agree it should be realistic/accessible.
Sounds like a personal problem. I have fought Behemoth and Odin on several occasions and I only play during the evenings and some on weekends. Only reason I haven't gone near them is because of the server crashes every time they popped, I believe that has been fixed for the most part though(maybe?). You should suggest to make guildleves more than what they are right now if you want major end game open world battles. Its non-conflicting for the most part with others and you get that open world experience you are craving. Like make it that you earn a special item when completing daily quests from beastmen and buying the item that lets you get a guildleve that lets you fight a major boss open world similar to Faction Leves. It goes back to what I said before in taking what is in place right now and improving upon it to make both parties happy. Unfortunately a lot of people are one-sided on the arguments and only like to shout the problems instead of find a solution that works for everyone. I wouldn't say my ideas are bad or good, but what I care about is balance and I am at least trying to offer something to the table. It is a pretty big understatement that having roaming HNM's has more negative aspects than positive, especially since this game is much bigger in terms of population per server.
So if you look at it one way, people are not exactly denying "hard open world end game stuff", but the way people want it is outdated and promotes more toxic behavior than we have already. Trust me, and you might know also, my 8 year experience in FFXI showed me how bad and desperate a person can be to get what he wants. At least the way the game is set up now, I don't conflict with that desperate group and the pace myself and my group play are our own.
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