Oh please, if you really played FFXI you should know how people dealt with the majority of the difficult mobs in the open world of FFXI: they completely avoided them. That's what you're calling a world "that has meaning and feels alive". I'm sorry that you feel that the open world of FFXIV has no meaning just because you can solo most of the mobs, I on the other hand actually enjoy being able to kill stuff on my own.
And stop with this "controlled" nonsense already. Open-world mobs are just as controlled as the dungeon mobs aside from your nonsensical example of having other people train mobs on top of you (which has nothing to do witht he mobs themselves).
Lol at the "claiming skills" part. The reason why people don't want the utter crap that was FFXI's king system isn't because they can't "hang with end game content" its because they'd rather actually play the damn game instead of standing around waiting for a mob to pop. You guys must be suffering from some form of Stockholm syndrome from doing too much camping in FFXI.
The problem with so many arguments in this thread:
Everything in FFXIV is repetitive and boring. Not FFXI though! That game always felt fresh even though we were doing the same endgame content for years on end!
The other problem with arguments in this thread:
So many of the things you claim are good in FFXI weren't really that good.
But I think the worse of it all is that you're comparing a game with several expansions and years on its back to a game that was released 3 months ago. FFXI took a very long time to get all the endgame content that it eventually had, the same thing will happen with FFXIV. And the funny part of all of this? The best FFXI endgame content, the content that people actually had fun playing, was actually *drum rolls* the instanced content.
God forbid people actually enjoying themselves!
You're seriously delusional if you think there are more people posting on the forums than playing the game.




Reply With Quote

