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  1. #31
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Well why it's failing would is because it's not 100% chance of sucess or so I assume. Not that I agree or anything though. Have to wonder what the point of quick synth really is. I mean you lose xp so it's stupid to use when your leveling up. It has a random chance to fail even when your at level cap and your way beyond the skill required to make the item.

    If it's best to simply make each item one synth at a time why give us a tool which is better off not being used? Although it's not like it's the only thing we have not worth using, repairing your own gear for example.
    (0)

  2. #32
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Gamemako View Post
    That has nothing to do with balance whatsoever. You are not offering any advantage to any player, nor are you making any particular function obsolete. There is no question that every player above level 9 can complete a recipe with 100% success.

    The failure chance, as far as I can tell, exists because they didn't spend the time to properly develop crafting spiritbond formulae, so it's all per-craft. Easier to balance by "lolfail" than to figure out how to make the spiritbond scale properly with quality gains. Fortunately, they also didn't think consider combat gains, so spiritbonding even level 4 crafting gear is faster by combat means.
    It very much has to to do with game balance. The ability to press a button, walk away for 15 minutes and come back to a full stack with essentially zero effort is all about game balance. This is a large part of why there are sanctions against botting. This is just an official version of botting with a drawback added to make it so it's not the go to way to craft.
    (0)

  3. #33
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I don't even care too much about Quick Synthesis failing. What bothers me is that it's not any faster than just hitting 'careful synthesis' as fast as I can. In fact a lot of the time it feels like it's slower than just hitting careful synthesis. I guess I can't be AFK while doing it, but I don't really need more than a handful of NQ ingredients. Unless someone regularly needs to make 100 Cobalt Ingots for reasons I cannot comprehend, there just isn't any advantage to use quick synthesis.
    (0)

  4. #34
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Astarica View Post
    Unless someone regularly needs to make 100 Cobalt Ingots for reasons I cannot comprehend, there just isn't any advantage to use quick synthesis.
    I do it all the time, when you can 100% HQ any recipe you don't really focus on quality of your raw materials.
    (0)

  5. #35
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jynx View Post
    I do it all the time, when you can 100% HQ any recipe you don't really focus on quality of your raw materials.
    Yup, I don't quicksynth myself, but I don't bother with HQ on ingots and the like and regularly use HQ mats before NQ mats to leave more space on my retainers.
    (0)

  6. #36
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mhaeric View Post
    The ability to press a button, walk away for 15 minutes and come back to a full stack with essentially zero effort is all about game balance.
    OK, tell me, what has lost out if there is a no chance of failure? How is having NQ items created an advantage compared to mashing Careful II and manually synthing 100% of the time? What are you balancing against? There is no balance issue here. The entire point of Quick Synthesis is to provide a means to avoid the frustration of having to do so. A player doesn't need to be around for that, and having stacks of NQ items you could already 100% HQ is already the drawback. Once geared, you can set up a macro to 100% HQ every item with NQ materials.

    Quote Originally Posted by Mhaeric View Post
    This is a large part of why there are sanctions against botting. This is just an official version of botting with a drawback added to make it so it's not the go to way to craft.
    No, that's what the reduced experience gain is for, and the entire thread has nothing to do with leveling through quick-synthing. Attempting to level through quick-synthing would cost an insane amount of gil and materials.
    (0)

  7. #37
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Gamemako View Post
    How is having NQ items created an advantage compared to mashing Careful II and manually synthing 100% of the time? What are you balancing against? There is no balance issue here.
    Advantage: You don't have to be at the keyboard. Your point of 100% HQ rate with a macro doesn't apply here, because the comparable atk action to Quick Synthesis is just spamming Careful Synthesis as it can be done in almost identically the same time as Quick Synthesis. If you want to HQ, then you have to spend the extra couple of steps per synth, which bumps up the completion time a significant margin and is its own balance check. The only difference between Quick Synthesis and Careful Synthesis spam aside from failure rate is whether you are atk or afk. This is what they're balancing.

    It's clear you don't think atk vs. afk is something that needs to balanced, based on your quote, "A player doesn't need to be around for that," but SE disagrees. Other games have decided to go with your view, and allow 100% success on their mass synthesis systems. This game has not. I suspect SE wants people to actively play their game, not press a button and 15 minutes later, voila! This is part of their solution to discourage that. Just because there are other balance checks in place, for the same and additional reasons, doesn't mean it isn't a balance issue or that it shouldn't exist.
    (0)

  8. #38
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by XNihili View Post
    I like it, it reminds me of FFXI craft (except without the directional/weather bullshit).
    11 years and people still don't understand that this isn't, nor ever was, a thing?
    (0)

  9. #39
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    I love how people can't just understand that quick synth is just a 'LOL-AFK' button while you do your laundry.

    Unless your implying that your botting powers are more superior. In that case, tsk, tsk.

    If you want guarenteed 100%, keep on the computer, it's that simple and doesn't require a god-damned mathmatician to asses the 'balance' of things. Hell even in an assembly line the automated machines that make your coke can doesn't 100% 'synth' it all the time... time to time the engineer has to fix the damn thing because it's malfunctioning; hence there isn't a moron that just hits a 'LOL-MAKECONSUMERISMBEVERAGE' button and then calls it a day.

    It's damn-simple logic.
    (0)

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