all i have to say is, making both classes look the same, by having the same or similar abilities is stupid, these changes dont reflect the style in which the warrior was meant to be played originally... these changes are not well thought out and are just an easy way out to balance the warrior instead of having to really think about proper solutions


paladins vs warriors in 2.1:

hallowed ground vs holmgang both characters are immortal for its duration
rampart (20% dmg reduction) vs inner beast (20% dmg redution)
sentinel (40% dmg redution) vs vengeance (30% dmg redution)

basically every tool the paladin had has been thrown to the warrior aswell... why dont we ask for sword oath aswell while we are at it, and a silence and a pacification effect

keep asking for these kind of stuff and youlll be sure to kill the diversity in the character playstyles... every class should feel different, unique, SE isnt going in the right direction, and the community is to blame on this.