Key difference from the dev team though. Where BW used buzz words like "soon", SE actually talks to you and tells what's coming when. Compare 2.1 to SWTOR first update.
Yep.
They tell us what's coming and pushes it back 50 times.
2.1 suppose to be out already, we still don't have an exact date...
If it ain't Dec then that's a shame lol. I don't trust the Winter 2013 just yet.
Thanks.
I don't follow the LL or Blog anymore, usually I read the forums and see if people say anything
and I barely troll the forums as much as I use to lol.
Let's hope it doesn't get pushed back.![]()
Last edited by Arriverderci; 11-30-2013 at 12:45 AM.
They announced the release date in the live letter, and it's also on the blog ....
December 17th.
You said Open World, XIV community hates Open World.
Wait wait wait wait....
Did you really ignore XIV's development for 2 years? I say 2 years based on your join date being 2011 and you don't seem to think SE use buzz words either - Remember Yoshida's "soon after e3" that was...far from being "soon after" and rather "much later than"? Or how everything is always delayed/pushed back and "We can't tell you"/"Won't spoil the surprise"/"Look forward to it"? BW is more direct than SE is in many regards lol. If you compare 2.1 to SWTOR's first update, you'll realize most of 2.1 is content that was pushed back or being reintroduced from 1.0.
Last edited by Tupsi; 11-30-2013 at 12:41 AM.
Alright, here's one for you:
Back in 1.0, capping a class from fresh to cap takes roughly a month and maybe more. 1st 10 levels were soloing on mobs, then I grind with leves for days till I hit around level 20ish. Then I shouted in Uldah for parties, then we're hitting places like spiders, skellies, lala assassins, ants, and so on. Any mob that max 6 level above our current levels. Sometimes when several people left, we had to lower our mob level target, like 4-5 level ahead of us. After lvl 40ish, we do raptors a lot, and about last few levels till capped, we found good spot on most eastern edge of La Noscea where there's these murderous level 50 rats. And getting to that spot is also a challenge since there's like level 60 or 70 giant toad that can kill us in 2 hits.
And that's when I joined the game after Yoshi took over. Heard it was even worse before with fatigue system.
How's that, genius?
Oh... and don't think I don't know that back when XI released, 1 job can take months and I think averagely took like half year to cap it. And with that huge risk of level down by getting your crap beaten flat.
My post earlier are for comparison against current way of grinding levels, not comparing how each games does with it on their early releases.
Last edited by BobbinT; 11-30-2013 at 03:17 AM.
OP, I think you need to find more things to worry about. I worry about the state of mind of our players when they "worry" about anything in a video game.
It's only natural to care about a hobby, or otherwise anything that you enjoy doing. That applies to gaming as well, imo.
If wizards of the coast announced a new card who let you win the game at first turn, it's a thing to worry because it destroy the game. Here, we are talking about a feature someone want, because if they can't obtain it they can't say the game is succesful, when in reality it's just a feature they like and they want it, having sense in this game or not.
I've said this in another thread and i'll say again here: the mmo of your dreams don't exist. It's never existed. And will never exist. this is the most valid while asking something indefinable like "I feel there is a lack of world". Is that supposed to have sense ?
I have a bad news for you: after you play a mmo, the next will never again the magic of the first one. Is it inevitable.What you can do it's deal with it and find it fun, not transforming in your previous mmo.
Yeah, I worry cause I care.
We were the first to kill Ifrit.
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