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  1. #1
    Player
    Kailea_Nagisa's Avatar
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    Kailea Nagisa
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    Ragnarok
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    then you would have people complain about having to pay the tax to buy it instantly, and say they feel like they have to go to the persons place to get it.

    The MW is fine, but in its current state it needs work, a but more polish and a few more features and it can be a good system.
    (0)

  2. #2
    Player Wolfie's Avatar
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    Wolfie Wu
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    Quote Originally Posted by Kailea_Nagisa View Post
    then you would have people complain about having to pay the tax to buy it instantly, and say they feel like they have to go to the persons place to get it.

    The MW is fine, but in its current state it needs work, a but more polish and a few more features and it can be a good system.
    How many times do I have to say that the server infrastructure literally cannot handle having to render every shop and it's not feasible to add the infrastructure that could?
    (3)

  3. #3
    Player
    Shai's Avatar
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    Shai Hulud
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    Hyperion
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    Scholar Lv 60
    Quote Originally Posted by Wolfie View Post
    How many times do I have to say that the server infrastructure literally cannot handle having to render every shop and it's not feasible to add the infrastructure that could?

    Yeah. You're clearly the judge on that.
    I'm not sure why SE didn't ask you to begin with since you know everything about server infrastructure.

    Probably didn't want to pay you the consultation fee.
    (2)

  4. #4
    Player Wolfie's Avatar
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    Quote Originally Posted by Shai View Post
    Yeah. You're clearly the judge on that.
    I'm not sure why SE didn't ask you to begin with since you know everything about server infrastructure.

    Probably didn't want to pay you the consultation fee.
    Considering that I'm a software engineer by profession and my current job also involves having to manage a cluster of servers, yes, I would say I have a fair bit of insight on what's causing MW problems and why they're limited in the way they are now.
    (2)

  5. #5
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    Quote Originally Posted by Wolfie View Post
    Considering that I'm a software engineer by profession and my current job also involves having to manage a cluster of servers, yes, I would say I have a fair bit of insight on what's causing MW problems and why they're limited in the way they are now.
    im no engineer or programmer and even i know thats why they are having issues now

  6. #6
    Player
    Kailea_Nagisa's Avatar
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    Kailea Nagisa
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    Quote Originally Posted by Wolfie View Post
    How many times do I have to say that the server infrastructure literally cannot handle having to render every shop and it's not feasible to add the infrastructure that could?
    what part of what I said "it needs work" did you not read? getting the servers up to snuff is part of the "it needs work" I talked about -.-

    That is what is wrong with gamers today..... if something does not work right 100% right off the bat, they scream "take it away it sucks"
    (1)

  7. #7
    Player Wolfie's Avatar
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    Quote Originally Posted by Kailea_Nagisa View Post
    what part of what I said "it needs work" did you not read? getting the servers up to snuff is part of the "it needs work" I talked about -.-

    That is what is wrong with gamers today..... if something does not work right 100% right off the bat, they scream "take it away it sucks"
    Do you really think it's economically feasible to have several (or several dozen) machines to handle the current pointless complexity all for ... trading items? When it can be done with as little as one machine?

    Do you realize that "getting the servers up to snuff" isn't just slapping more hardware on them? That they'll need to spend more time and money modifying the software in order to make the whole system work seamlessly? That they'll need to spend more time and money on maintaining more machines? That downtime during a crash or maintenance or upgrade would be significantly higher because of this?

    Do you realize that it would take a small fraction of that time and money to simply get rid of all the complexity and make it a simple transaction database with the interface and everything being done in the game client?

    Probably not.

    And for the record, I'm advocating the removal of retainers/zones because I can analyze the system properly, and because I know there will still be limitations and problems with the retainer dungeons regardless of how much work is put into them. Some designs just don't work, bro.
    (3)

  8. #8
    Player
    Kailea_Nagisa's Avatar
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    Quote Originally Posted by Wolfie View Post
    Do you really think it's economically feasible to have several (or several dozen) machines to handle the current pointless complexity all for ... trading items? When it can be done with as little as one machine?

    Do you realize that "getting the servers up to snuff" isn't just slapping more hardware on them? That they'll need to spend more time and money modifying the software in order to make the whole system work seamlessly? That they'll need to spend more time and money on maintaining more machines? That downtime during a crash or maintenance or upgrade would be significantly higher because of this?

    Do you realize that it would take a small fraction of that time and money to simply get rid of all the complexity and make it a simple transaction database with the interface and everything being done in the game client?

    Probably not.

    And for the record, I'm advocating the removal of retainers/zones because I can analyze the system properly, and because I know there will still be limitations and problems with the retainer dungeons regardless of how much work is put into them. Some designs just don't work, bro.
    I am not ignorant to the hardware of servers, and I know what it takes. I say "it needs work" I say it that way because there are many things that need to be fixed and adjusted, and alot of it has been talked about already.

    I am not going to go into every detail as to what I think needs to be done, as I dont feel like, nor have the time to waste doing so. Some of you are shooting down the idea before it is even finished, honestly that is pretty stupid and small minded. The Market Wards will work, and in their current state (except for the crashing) is decent. But yes the MW do need much more work, and when they are done properly, they will be just as good as an AH, like "so many" are screaming for......... I say "so many" because hardly a fraction of the player base even comes here, so even the vocal "majority" that want the retainers and MW removed, are no where near the majority of the player base.
    (2)

  9. #9
    Player
    Dreamer's Avatar
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    Balmung (USA, EST)
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    Mocha Leporina
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    Balmung
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    Conjurer Lv 90
    I just posted a huge writeup about this topic. Please read and respond! I think it addresses most of the concerns listed in this thread about market wards.

    Market Ward Revamp Blueprint
    (0)

  10. #10
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    Quote Originally Posted by Wolfie View Post
    How many times do I have to say that the server infrastructure literally cannot handle having to render every shop and it's not feasible to add the infrastructure that could?
    Don't bother, I've said the same thing over and over and over again but people in favor of the wards will just skim over the posts with any logic because they know they can't counter them. Or they'll give you a half assed answer as if they haven't read your post....

    what part of what I said "it needs work" did you not read? getting the servers up to snuff is part of the "it needs work" I talked about -.-
    See lol.
    (2)