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  1. #1
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    Please adjust Tomestone crafting material requirements

    Will we ever get an adjustment to the number of Tomestone crafting materials required for 2-star item recipes?

    Currently every 2-star material requires 9 Tomestone materials like Animal Fat, Coke,...

    But some of the 2-star items require 2 or even 3 such materials driving the cost from 1125 up to 2250-3375 Tomestones for one piece of gear with stats similar to DL which can be acquired for 495-825 Tomestones.

    Yes, the crafted items can be melded with materia and become something between ilvl70 and ilvl90, but doing so can be quite expensive or will take a while to create all the materia yourself.


    Why do crafters (the honest ones who didn't bot their way up to lvl50) get punished for putting alot of effort and time into leveling their classes?
    Would it break the game to change the reciepes of 2-star items to require a maximum of 1125 Tomestones per piece?

    Please consider adjusting material requirements for crafted 2-star items.
    (8)

  2. #2
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    In time I expect them to roll back to 3 per. It's more to do with who is willing to wait it out and who thinks they need the 9 tome gear now, now, now. I can wait.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  3. #3
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    First off, I'll agree that the material requirements like 18 of the 125 tome items do seem excessive.

    However, I'm not so sure that the proposed change will have the effect you want.
    - Prices (value) of finished item goes down as supply increases. Profit per item shrinks with it most likely.
    - As buyers fill all their slots, demand goes down.

    On the other hand, people who would not have considered crafted items before now will do so since the prices are cheaper.

    Which of these effects is greater? I won't pretend to know. But don't assume that change wouldn't just backfire completely.
    (0)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think they should at least consider adjusting some of the baffling recipes like all the Vanya breeches/trousers.

    27 items at 125 stones each is idiotic considering DL pants cost 800-ish stones and have similar stats. No one is going to make them or purchase them unless they have money to burn. The mage pants in particular aren't even visible in most gear so you wouldn't even have the vanity argument.
    (1)

  5. #5
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Estellios View Post
    I think they should at least consider adjusting some of the baffling recipes like all the Vanya breeches/trousers.

    27 items at 125 stones each is idiotic considering DL pants cost 800-ish stones and have similar stats. No one is going to make them or purchase them unless they have money to burn. The mage pants in particular aren't even visible in most gear so you wouldn't even have the vanity argument.
    I have a customer who grinder all these mats and ask me to make her the full set. She just prefer to dye them and make her looks good. We play game for fun.
    (1)
    na.finalfantasyxiv.com/lodestone/character/2900509/

  6. #6
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ksenia View Post
    In time I expect them to roll back to 3 per. It's more to do with who is willing to wait it out and who thinks they need the 9 tome gear now, now, now. I can wait.
    As people have to cap their myth every week and the grind will just bring them 800 to 1000 philo anyway. I dont see why SE will lower this to 3. The philo mats have become over supply on a lot servers now.
    (1)
    na.finalfantasyxiv.com/lodestone/character/2900509/

  7. #7
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    The whole material pricing is just bizarre. Bard Griffonskin needs around twice as much animal fat as Monk griffonskin, and like 4 times as much as a tank set requires coke.

    This does not make sense - why is it up to x4 cheaper for some classes than others?
    (3)

  8. #8
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RyuujinZERO View Post
    The whole material pricing is just bizarre. Bard Griffonskin needs around twice as much animal fat as Monk griffonskin, and like 4 times as much as a tank set requires coke.

    This does not make sense - why is it up to x4 cheaper for some classes than others?
    Because BRD is just so OP, haha
    (0)

  9. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    I would fully oppose this idea.

    Any reduction in mats needed is going to lower the value of the item, and so if this were done, at the point it was done, there'd be people with things up for sale that were made with the old requirements losing out on gil by people selling based on your proposed idea of lowering mats required. No thanks.

    Even something as silly as the vanya silk needed for wind-up aldgoat/qiqirn, as much as I almost typed out "...though they should remove those", they really shouldn't, same reasons. 500k for a minion may be retarded, but it'd be a real kick in the nuts for SE to then make it 50k value, for those currently selling one made with vanya silk.
    (0)

  10. #10
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    965
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I just want to see a bit more consistency. Why do vanya pants require 3x as much materials as everything else? Even the robes only require 1 piece of cloth.

    Weaver pets are just vanity so I don't see anything wrong with their costs.
    (1)

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