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  1. #11
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    the 30 MND SCH will always outheal a SCH who went 15/15 or all on INT no matter what.
    Heal-per-heal, yes, sadly, there's more to the equation than that, and you choosing to ignore it does nothing to help your credibility.

    On top of that, the difference is so minor I doubt you'll be able to tell outside of parses, even when looking at the numbers religiously - and DEFINITELY not when your tank is ping-ponging from 100 to 20. You're trying to tell me you'll notice if your heal heals for 3% more than the guy next to you? Get real.

    Why would smaller heals be better just because you can gauge them?
    Smaller, faster heals have their own benefits. Just because you ignore them doesn't mean they aren't there.

    Both a 1k Physick and a 500 one use the exact same amount of MP but I guess you can always gauge you'll need two Physicks instead of just one that can do above 1k and overheal most of the time right?
    If my heal is that much smaller, yes, it's much easier for me to top people off mana-efficiently. Burst healing obviously isn't as mana efficient (since you have to drop 1.5x as many heals to match the HPS), but with the numbers we're talking about, more effective. Besides, according to you mana isn't an issue in your next sentence.

    That's just silly, plus enmity and MP are rarely if ever an issue as a SCH, even less of an issue if you have a good tank and manage your fairy manually like you should.
    Enmity isn't a point at all. You'll only generate more enmity if you're actually putting out more HPS. I didn't mention it, not sure why you did.

    Also what's the point of getting an Argute Gown with 29 MND when you can just plainly skip it and heal naked then?
    It's about opportunity cost and tradeoffs. Realistically you won't notice the difference between +30 INT and +30 MND when you heal, so spending 10k Seals every time you want to heal is absurd. 5k, 2k even is probably pushing it. A piece of gear you can wear perpetually is a different story.

    In addition, throwing a temper tantrum and demanding SE change it NAO CUZ UNFAIR over something that small is silly and childish.

    I mean sure it has some other stats in there that also help out but if anything it's even worse design that main stats don't have that big of an impact
    Welcome to the gearing game. The idea is to get enough gear that what you do DOES change drastically enough to notice.

    Thresholds, remember.

    Well, it's definitely not a game-breaking mechanic, but I see no reason to keep it as it is.
    Do agree with this. It's silly, but it's obnoxious to min/maxers (read: every serious raider ever)
    (0)
    Last edited by Borfin; 11-28-2013 at 05:18 AM.