I feel you're muddling your point about RNG by talking about how people find an RNG-based crafting system annoying in one breath, and then mentioning how much you preferred crafting when Tricks of the Trade -- which 100% relies on the RNG popping Good -- mattered.
That being said...
I'm not really seeing how having HQ components becoming a required part of the standard for a guaranteed 100% is an actual problem here, considering that's the whole reason of existence for HQ components in the first place -- so that you can more reliably HQ the products they make. The whole lack of need for HQ high end harvested components is almost certainly a very sore spot for gatherers.
And maybe I am missing something here, but from what I understand about the 0-100 HQ crafting macros, the whole point in how they are set up is to get as many successful Touches as possible to fuel the Byregot's Blessing's bonus, then stack boosting effects on it before letting it out, with the resulting jump being so massive that it really doesn't matter what you had before and what condition you are currently on (except Poor). Even with that, the most effective one I've seen -- Aphraell's -- cuts really close on CP. Admittedly, given the feedback you gave in the thread, I'm pretty sure you know the math on that more than I do, but if you were trying to compensate for that with Standard or Advanced Touches, how exactly would you be pulling out even more CP for it in a guaranteed manner that ignores RNG abilities like Tricks of the Trade?
I do agree that the 80 and 40 durability recipes both having the same requirements is an issue, though I don't know about it being THE main issue. It does almost feels like they should be flipped in durability though, with the finished product being 40 Durability by being primarily component assembly and the subcomponents being 80 durability to represent the care you would be taking in making sure the base material isn't shoddy enough to cause problems for you when making the final product.
Considering they made changes to Comfort Zone and Tricks of the Trade before (and the reason for it -- to break infinite CP), I can't see them NOT making some sort of change to crafting. And if it really is pointless to change the Steady Hands, then I don't think it'll look good for Byregot's Blessing.