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  1. #1
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Asking for a specialization system wouldn't solve whatever problem it's supposed to fix, it would merely postpone it for a few months to a year because it doesn't force a player to specialize, it just forces one of their characters to specialize. Alts are a thing. In other MMOs where you can't do every craft/class on one character it is fairly common to have multiple alts to cover many/all of the other options. One of my favorite things about FFXIV, even back when 1.0 launched, was that I didn't need an army of alts anymore. It's one of the biggest reasons why I even bothered to check out ARR when I heard it was getting relaunched.

    If you want crafters to work together, make crafts that require more than one crafter to perform the synthesis. Things could really get interesting with a system involving something like that.

    One of my current complaints is that HQing the highest level crafts is currently too easy (can use all NQ mats while still being a fair bit off of capping stats, nevermind how easy it is with capped stats and HQ mats). I'm not sure if the crafts were 'balanced' around people only having one 50 craft (like 1-50 + Ifrit was apparently balanced around people not having all their cross class abilities), and crafting 55 HQs should be possible without a bunch of cross class 50 abilities (15 cross class should be assumed). One way or another though, gear is so laughably easy to HQ that tons of people can do it for even the 'hardest crafts' without major investments in their crafting gear/abilities, which results in the market being easily flooded. It could make a little bit of sense with higher item level crafts being planned if we aren't getting new crafting gear any time soon, but that list of items will be pretty small (in comparison to all the items available to be crafted) and the market for them will be even smaller.

    Basically, HQ mats need to matter (current ease of HQing with NQ mats really isn't doing any favors for gatherers, either) but HQ mats currently don't matter for any crafter that's set up remotely decently.

    I'm a bit concerned about furniture, too. I doubt it'll really help crafting all that much other than for a week or two during the initial rush. If it's like dyes/fishing lures and there's no reason to HQ it/can't HQ it at all then any idiot that bought their way to 50 with leves will be able to make the items with no issues. Much like people practically give away melding since the only requirement is being high enough level. Even if there is a HQ benefit (aside from the issue of HQing being a bit too easy), I imagine furniture recipes will be spread throughout the levels so everything sub-50 will be easily made anyway. It is nice that it'll be something that crafters, gatherers, and combat focused players will all want - just a little worried about how easily the market might get flooded and crashed.



    As for the gear vs dungeon drops, several good points were made by other people as well as some by Yoshi. The concern of people being able to buy gear equivalent to what a dungeon drops before entering that dungeon is very valid. The tome (not gil) cost of crafted vs darklight gear is also out of whack, not even considering the extra cost/effort of melding.

    The idea of BoP materials combined with a "request craft" option similar to the melding request feature was a good one (with the item itself being BoP, so that only people that have done the dungeon would be able to use the gear). If the mat was tradeable then regardless of the crafted item being BoP or not, people would be able to get the gear before entering the dungeon. If it required the person to have the craft themself, it would force people that may not want to engage in crafting to level a craft (aka, something they view as not fun) to get the gear they actually want, devaluing the effort of dedicated crafters. Not to mention it would force people that may want to just engage in crafting to run high level PvE content to get those BoP materials.

    That said, the suggestion someone had about crafted items being Best in Slot for some slots, but not all was a great one. Especially if combined with the above so that people couldn't get gear equivalent (or better) than raid drops before even doing said raid.


    Lastly, RMT. You can't really design gameplay to stop it. Runescape tried to do so for years and it failed miserably (many of the attempts only served to annoy honest players). Eventually they got smart and put some serious effort into anti-bot code that seemed to work fairly decently (ongoing battle of course), with the added bonus of not irritating their actual player base. Any time someone doesn't have instant gratification and they're willing to pay someone to provide it, things like RMT and run sellers will exist - and designing a game to be nothing but instant gratification would close off a lot of interesting options and depth.


    In any case, I've found the crafting system pretty enjoyable (having not been a heavy crafter in other games) which is why I kept engaging in it, especially with gathering many of the mats myself as it gives me reason to travel all over the world rather that just sit in town or in small handful of dungeons. Done the MMO combat thing more than enough in the past. I just find the crafting 'endgame' to not be as fully polished and fleshed out as the leveling experience felt.
    (6)
    Last edited by Vortok; 11-24-2013 at 02:26 PM.

  2. #2
    Player
    Xel's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Xel Xelpht
    World
    Goblin
    Main Class
    Gladiator Lv 90
    If the dev's truly think they have all the time in the world and no competition to their game, and therefore no reason to improve crafting...lol...

    SE has been having financial issues for most of this year, and even as great as the sales have been for FFXIV so far unless they KEEP their playerbase and continue to expand things are bleak.

    Right now is NOT the time to be pissing off crafters with crappy bones, and putting on band-aid dungeons with worse loot then currently available.

    They need to make some major plays and make them fast or newer brighter toys comming out near christmas/2014 will rob them of the sheep sales and doom them.
    (3)

  3. #3
    Player
    Cromstar's Avatar
    Join Date
    Mar 2011
    Location
    Palamecia
    Posts
    8
    Character
    Cromstar Kronos
    World
    Excalibur
    Main Class
    Marauder Lv 50
    scarebearz


    Originally Posted by Cromstar
    What is going to be the "Great Motivator" for us crafters?
    So far it's gil and it's a pretty big motivator! lol
    Gil is one out of 4 money Systems FFXIV currently have. The other are Grand Company Seals, Tomes of Philosophy, and Tomes of Mythology. Everybody gets gil, not only the crafters. You go and do a Leve, you get gil, you complete a quest get gil, most drops can be turned into gil.

    What's so great and motivating about gil, NOTHING!!! All the Best Gear can only be obtained with Tomes. What's the Best Item A Crafter can buy with Gil? In my opinion, that would be the Double Star Multiple Melded Gear (Which btw we crafters already do), and that STILL is not the best Gear!!! So I ask again, what a Crafter can buy if he had all the gil in the World?

    The FFXIV jobs are: 5 Disciples of War, 3 Disciples of Magic, 8 Disciples of the Hand, and 3 Disciples of the Land. So who gets the New Toys and the Best Gear?? Our "Blue" jobs, who gets Diminished and and Punished for the sake of Our guys in blue? Crafter/Gatherers are !!
    Yoshi P and his Devs are doing a POOR job dealing with RMTs, and what's their Bright Idea? To Punish and diminish more than Half of its Jobs for the sake and enjoyment of the Disciples of War and Magic. So the OP was right when He asked: What's the point of Crafting??

    Why Crafters have to be "Forced" into going to Dungeons (in order to gather Tomes for Double Star Crafting Materials)? The other choice is to buy those from DoW or DoM, who already get the best gear and get to exploit crafters for those materials, and most likely RMTs are selling those now, adding to the problem. I don't see DoW or DoM being forced to do level 50 crafting or gathering in order to experience and enjoy End of Game Content!! If DoM and Dow were forced to do Level 50 Crafting or Level 50 Gathering in order to "Become Powerful (The Great Motivator)", you will see postings 10X the size of this one. A Disciple of War or Magic can get to right to the End of Game (Best Gears and Rewards) without EVER doing any Crafting or Gathering, may need some Melds in order to get Relic (But for that a CONVENIENT service is provided) so still are not Forced to do Level 50 Crafting or Gathering. Again : What's the point of Crafting?? What will be Crafters "Great Motivator"?
    (6)
    Last edited by Cromstar; 11-25-2013 at 01:01 AM.

  4. #4
    Player
    Teykos's Avatar
    Join Date
    Mar 2013
    Posts
    102
    Character
    Somna Sleepwalker
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Vortok View Post
    [...]
    One of my current complaints is that HQing the highest level crafts is currently too easy (can use all NQ mats while still being a fair bit off of capping stats, nevermind how easy it is with capped stats and HQ mats).
    [...]
    All they really need to do to cause a little havoc on that is is reduce the success rate on Steady Hand and Steady Hand II by -10% each to 10% and 20%.
    (0)

  5. #5
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Do you think that it would have a countable result?
    We should consider to cut one to three cross skills or up the needed quality.
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  6. #6
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teykos View Post
    All they really need to do to cause a little havoc on that is is reduce the success rate on Steady Hand and Steady Hand II by -10% each to 10% and 20%.
    That makes pretty much any worthwhile craft heavily RNG based, at which point everyone reverts to Hasty Touch spam since there's a chance of failing without using it anyway.

    At least with the current system (when not using Hasty) RNG is mostly just a good thing. You know how well you'll be able to do, and more RNG from getting Good/Excellent procs just increases how well you do. There is the chance of getting Excellent on a Buff leaving you with Poor on a Touch action, but that can be dealt with via a different 'rotation' and/or planning ahead properly.

    Random chance to suck is not all that fun. Random chance to do better than expected though, is a bit more pleasant. It's why Criticals are popular, and very few games have a 'negative crit' system. Closest I can think of offhand is Monster Hunter with weapon affinity. A negative affinity meant a chance to 'crit' for weaker damage, but the base damage was higher to compensate and people knew up front how the weapon would work (and they could get gear to negate the penalty).
    (0)