RDM in this game should have fancy looking fencer like attacks using rapiers. They should also get weapon enchants like enfire or enaeoro. Depending on the element, it would do different things for you while hitting the enemy for a bit extra damage. I.E. Enfire increase dmg by 5%, Enaero increase skill speed by 15%, Enthunder increase crit chance by 10% or something like that while also dealing an extra 10% dmg dealt as elemental damage. Maybe the level 50 skill could be giving your weapon the effects of all en spells at once. The other attacks should be instant cast nukes that deal small damage, however if you have enfire on your weapon then your attacks can give you a proc which will make your instant fire spell deal strong damage.
That's a basic idea that I have for rdm. I will say that it should not be a support class just because of the way this game is set up. With them going the trinity route, all dps classes should be able to deal the same relative dps, but just go about it in different ways. If they do decide to give them a heal, then give them a decent instacast HoT with a 5 sec cd or something along those lines.

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