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  1. #181
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Cabalabob View Post
    It could use rune blades which could be like those swords with 2 ends
    Thief Swords, as in Zidane's weapon from FF9? That would be an unusual choice. They only existed in that one game, and are in name associated with thieves. Are you referring to something else, though?

    Quote Originally Posted by Exstal View Post
    They need a really wanted class to be a tank so people play it (SAM/DRK). That would make the most amount of sense.
    Oh, that's easy. Add lots of spikes to the armor and blam, people will play it.

    Quote Originally Posted by Kaillera View Post
    B> Flintlock to Gunner or Cannoneer
    Ranged tanks are difficult to implement, particularly in a game like FF14 where enemies typically have no means of closing distance. I think any tank in ARR is going to need some specific melee capabilities for balance reasons. You could at least in theory implement any gunner this way (short-ranged PBAoE effects, with lots of jumping and spinning), but it would be odd. I believe a gunblade would be more suited for the task, but I'm not sure we'll ever see one due to the association with Garlemand.

    Quote Originally Posted by Impurrrsive View Post
    if they're adding mystic knight, i would like rapier as their weapon >.< evasion and barrier tank so that they will not take a huge hit if they fail to dodge
    That would more or less how you'd have to set up any evasion-focused tank. Evasion is fine as a long-term mitigation mechanic. However, it is completely irrelevant for bursts, meaning you need to include an entirely separate mechanic for surviving those. That said, you're always going to need huge eHP pools for your tanks. It is unavoidable, more or less. Any character with less than the +25% on both current tanks is going to get flattened too easily.

    Quote Originally Posted by Impurrrsive View Post
    as for dark knight, how about using hp sacrifice as a source for increasing the defense
    I believe that would be nearly impossible to balance. The amount would be a flat reduction with the benefit scaled to content -- it would effective scale inversely to how current WAR does. If it is balanced to 8-player content, the HP tradeoff would be terrible in four-player content. If it is balanced to four-player content, then it would be overpowered in 8-player content. Since it would have to be balanced as gimped in 4-player or overpowered in 8-player content, it would effectively preclude any four-player challenges.
    (1)

  2. #182
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Babydoll View Post
    I rather have a dagger class since those are usually in MMO and this one is lacking it ^^ They at least finally gave us a pet job! Or maybe a true ranged DD..like a gun job! That would be coooool
    You will get it with the Corsair/Gunner or whatever it will be called. I don't play any DPS class so far (maybe I'll have a Monk in the future), but I'd really like if Ranged Physical DPS could have a REAL Limit Break...
    (2)

  3. #183
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TimeZero View Post
    ...but I'd really like if Ranged Physical DPS could have a REAL Limit Break...
    What sort of niche do you think it would fill? The caster LB is AoE DPS and would not be used by a physical character. The melee LB is single-target DPS and could not be used by a ranged character. Would you seek a different role, such as a debuff limit break?
    (0)

  4. #184
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SwordCoheir View Post
    THF in general are just that thieves, they steal, cheat, play dirty, disable and disarm traps and opponents, and though are willing to do anything to get their way aren't genuinely mystical or magical. While Ninja can utilize similar tools to bewilder/poison their opponents, they can also utilize Ninpo and Chi to confuse, hinder, and defeat their opponents, and typically are much more honor bound than Thieves ever would be and wouldn't steal unless otherwise ordered too.
    Ninjas are the one playing dirty as much as the Thieves and Ninjas are not bound by honor in any way. Ninjas are always considered to be loyal, but they get the job done no matter what methods they're using, even if it would be dishonorable. Samurais are the one bounds by honor no matter what.
    (0)

  5. #185
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gamemako View Post
    What sort of niche do you think it would fill? The caster LB is AoE DPS and would not be used by a physical character. The melee LB is single-target DPS and could not be used by a ranged character. Would you seek a different role, such as a debuff limit break?
    Why not? My WHM already has the Healing/Raise Limit Break. It feels really lacking when I did a dungeon with 2 Bards. Good dps overall usually, but I really feel bad for them to not being able to do something useful with their LB.
    (0)

  6. #186
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Gamemako View Post
    The amount would be a flat reduction with the benefit scaled to content -- it would effective scale inversely to how current WAR does. If it is balanced to 8-player content, the HP tradeoff would be terrible in four-player content. If it is balanced to four-player content, then it would be overpowered in 8-player content. Since it would have to be balanced as gimped in 4-player or overpowered in 8-player content, it would effectively preclude any four-player challenges.
    rather than absorbing hp to heal like WAR, i'm suggesting decreasing incoming damage
    i.e: sacrificing own hp reduce damage receive by 25 % for 30 sec
    sacrificing pt member hp reduce damage receive by 30% for 30 sec

    each time hp is sacrificed it become 3 charges like aetherflow

    the charge can also be use for other abilities (didnt have idea yet >.<) a shield? or something absorbing damage equal to 20% of max health
    this is just an example, what do u think
    (0)

  7. #187
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Gamemako View Post
    What sort of niche do you think it would fill? The caster LB is AoE DPS and would not be used by a physical character. The melee LB is single-target DPS and could not be used by a ranged character. Would you seek a different role, such as a debuff limit break?
    Physical ranged could be single target or AoE or even cone. Since the game is already drawing on FFVII for the limit breaks, ranged physical DPS could get Barretts limit break.
    (0)
    You should have bought an authenticator.....



    Your tears feed me....

  8. #188
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gamemako View Post
    Thief Swords, as in Zidane's weapon from FF9? That would be an unusual choice. They only existed in that one game, and are in name associated with thieves. Are you referring to something else, though?
    I actually took inspiration from darth maul in Star Wars :P but yeah zidane's weapon in dissidia (when it's connected not split apart) is the general idea. But I think I'd draw attention towards gabranth's version more than zidane's. Basically that without the splitting into two.
    (0)
    Last edited by Cabalabob; 11-27-2013 at 08:19 PM.

  9. #189
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by TimeZero View Post
    You will get it with the Corsair/Gunner or whatever it will be called. I don't play any DPS class so far (maybe I'll have a Monk in the future), but I'd really like if Ranged Physical DPS could have a REAL Limit Break...
    Maybe dmg taken increased? with maybe a tiny bit dmg reduced... say.... 60%/120%/200% dmg taken increased for 30 seconds ( or that would be too strong maybe :P but 20?) and 10%/20%/35% dmg done reduced for the duration ! (kinda like the tell you in the archer quest how you need to weaken range enemies and such.. whatever, but a weakening blow, or piercening armor, something around that idea )

    Also.... a mage tank! A tank that focuses around the use of magic to tank.. idk, maybe absorb some dmg, heal a bit, and like cds and stuff? with something such as short range magic dmg spells (kinda like a mage monk XD) for enmity! lol.. Anyway

    edit: I know there's the idea of red amge being a tank too (havent read everything about it but it hovers around) tand that would be nice too, though I think it would be best to create a new class/job for it.. perhaps (i think this has sort of been said) make a complete new class for RDM and give it as jobs dunno, RDM and some tank mage job?

    Im sure it could be worked around well, leaving RDM as a damage under the current scheme of things if they dont wanna add a new pure support role, (they could fit bard there if they do, and create an ranger job, pure bow dps instead of spportish like brd and make bard full support, anyway), a rdm as DD could fit well in the party, if they add significant importance to their buffs and debuffs (increasing dmg of party and healing, tho this would make em a must for serious raid groups... anyway)


    back to the topic. new class for RDM, with its jobs as rdm (support dps/heal, traditional) and another job for tank mage.
    Having the basic skillset from the class as some dps spells and some debuffs and small buffs (specializing for the tank job with something sucha s shield oath, that will make all the spells enmity builders, or well, core ones) with some tank CDs, and for RDM job well, give it the according extra buffs/debuffs to make em an actual good and fun support role :3

    P.S.: this obviously has to be worked on, but dunno, I like it, and yes, a lot of stuff put together and or repeated from what other (prbly) have said before
    (0)
    Last edited by NeruMew; 11-28-2013 at 12:40 AM.

  10. #190
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Impurrrsive View Post
    rather than absorbing hp to heal like WAR, i'm suggesting decreasing incoming damage
    i.e: sacrificing own hp reduce damage receive by 25 % for 30 sec
    sacrificing pt member hp reduce damage receive by 30% for 30 sec

    each time hp is sacrificed it become 3 charges like aetherflow

    the charge can also be use for other abilities (didnt have idea yet >.<) a shield? or something absorbing damage equal to 20% of max health
    this is just an example, what do u think
    Dark Knight

    You can see what people had to say about my similar idea in thread, instead of me repeating what they had to say : D
    (0)

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