Quote Originally Posted by Gamemako View Post
The amount would be a flat reduction with the benefit scaled to content -- it would effective scale inversely to how current WAR does. If it is balanced to 8-player content, the HP tradeoff would be terrible in four-player content. If it is balanced to four-player content, then it would be overpowered in 8-player content. Since it would have to be balanced as gimped in 4-player or overpowered in 8-player content, it would effectively preclude any four-player challenges.
rather than absorbing hp to heal like WAR, i'm suggesting decreasing incoming damage
i.e: sacrificing own hp reduce damage receive by 25 % for 30 sec
sacrificing pt member hp reduce damage receive by 30% for 30 sec

each time hp is sacrificed it become 3 charges like aetherflow

the charge can also be use for other abilities (didnt have idea yet >.<) a shield? or something absorbing damage equal to 20% of max health
this is just an example, what do u think