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  1. #1
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Chocobo Breeder may cause a lot of unbalance if it affects other classes performance. So far, they've done a pretty good job with crafting and gathering and battle classes, because not everyone wants to be everything/feels it's REQUIRED to be everything. The problem chocobo breeder has is that it may offset everyone's priorities to where it's detrimental NOT to get it leveled up first.

    The logical thing to do (if you don't want everyone to be a carbon copy of everyone else) is make it casual, as much as many people don't want to hear it. Make it trivial enough to where some/most people don't consider it worth the time ........... kind of like gathering. People do it for - dare I say - "fun" or to save their gil. This goes for ANY new DoH/L classes.

    The other option is to make an equivalent case for combat classes that may feel excluded for not wanting to take the time to level something like a DoL up, such as finding "instant win" chocobo eggs out in the dungeons or something.
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  2. #2
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by ruinedmirage View Post
    Snip
    I'm not following a lot of those ideas - can you elaborate on how chocobos will create class imbalance?

    If you make it so that chocobo breeders can sell chocobos to other players, then each server would only really require one person to do it (and then make absolute bank off having monopolistic pricing!). That way its like all the other crafting classes, its either worth your time to level up the craft, or you can trade your time in the form of gil to someone who has already mastered the craft, or, in this case, put the time in breeding chocobos.
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