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  1. #11
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Whenever I'm chaining skill I have to spam the keys a LOT to surely get a response, and usually if I chain to fast, it interrupts the last skill. For example if I chain Cleric Stance and then right away use Holy, it will cast to like 10% then interrupt then I have to spam it again through all that time just to get it to work...

    I guess it has to do with latency... But SE doesn't care. It all carried from 1.0 just FYI. Had to spam keys there for the same reason and the unreponse.

    Edit: On 1.0 we had skill queue which really helped (some people hated it, I guess those who have less lag). Where you could use a skill before the last one ended cast or animation, and it'd register the skill and activate right when the animation of previous skill has ended.
    (2)
    Last edited by Razzle; 11-27-2013 at 12:34 AM. Reason: Skill queue

  2. #12
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Razzle View Post
    Whenever I'm chaining skill I have to spam the keys a LOT to surely get a response, and usually if I chain to fast, it interrupts the last skill. For example if I chain Cleric Stance and then right away use Holy, it will cast to like 10% then interrupt then I have to spam it again through all that time just to get it to work...

    I guess it has to do with latency... But SE doesn't care. It all carried from 1.0 just FYI. Had to spam keys there for the same reason and the unreponse.

    Edit: On 1.0 we had skill queue which really helped (some people hated it, I guess those who have less lag). Where you could use a skill before the last one ended cast or animation, and it'd register the skill and activate right when the animation of previous skill has ended.
    Or even though you spammed cleric stance it didnt go off (NO, did not off and reactivate, just delay took to long that the next action went into place without the first one happening)

    Also what has happened to me repeated times is, using flare then even waiting half a second to convert, it took my cooldown, but didnt give me mana (I'm asuming it added the mana before flare consumed it, thus leaving me in the end with no mana anyway)

    Or well, what was said about Raging Strikes cancelling the cast. And it has happened to me once that HG went off but boom, I was dead by then anyway LOL. (just once, I mean, this isnt entirely game breaking, but it sure is funny, dumb, annoying and funny again xD!)
    (0)

  3. #13
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Oh well... At least in 2.0 we can sell to NPC items in under 2 hours... ( > . > ;
    (1)

  4. #14
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    With instant abilities, you have to wait until your current global cool down is over half finished before it will fire. So, if you're trying to weave, you have to pause after every CD ability before hitting the instant. Annoying, I agree.
    (0)

  5. #15
    Player
    Nettle's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Vinyth Arcanis
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Nothing to do with UI or being bugged or whatever. oGCD abilities have animation delay, in that you generally can't use them when you are in animation of another ability.

    With oGCDs, you can reliably trigger them halfway between the previous and next GCD. No button mashing necessary once you have a feel for the timing.
    (0)

  6. #16
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Versiroth View Post
    With instant abilities, you have to wait until your current global cool down is over half finished before it will fire. So, if you're trying to weave, you have to pause after every CD ability before hitting the instant. Annoying, I agree.
    Regardless, Button smashing is fuuuuuuuuuuun!!! (plus u can shave off a hundred miliseconds or so, maybe a couple ;P)

    Quote Originally Posted by Nettle View Post
    Nothing to do with UI or being bugged or whatever. oGCD abilities have animation delay, in that you generally can't use them when you are in animation of another ability.

    With oGCDs, you can reliably trigger them halfway between the previous and next GCD. No button mashing necessary once you have a feel for the timing.
    The point he was trying to get across is that some oGCD abilities have way too long animations. And the ability going on CD and not giving you the effect is complete BS.

    Plus on top of this you gotta ofc add overall delay in the game, anyway.
    (1)

  7. #17
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Ok I correct myself, not him himself, but overall :P His post was just funny. And abilities take long to go off due to animation + (yes, again) delay.

    Sorry :P
    (0)

  8. #18
    Player
    Husband's Avatar
    Join Date
    Aug 2012
    Posts
    111
    Character
    Flash Silver
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    My silence macro in coil because of this very issue, YES all 15 lines
    (I also use same idea for provoke tank swapping)

    Excessive? Absolutely.

    Necessary? Absolutely lol.

    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /p <Blunt Arrow> <Just used it> <se.2>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>
    /ac "Blunt Arrow" <t>

  9. #19
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RowanLauron View Post
    Oh don't even get me started with that. Benediction is the same way and omfg the delay on the HP is stupid long.
    It is long because it's suppose to be a emergency skill.
    I'm just sad because it has a cool animation and I have to wait years to see it again....sometimes
    I let my Tank go near death heeeheeeheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.
    (0)

  10. #20
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Arriverderci View Post
    It is long because it's suppose to be a emergency skill.
    Pretty sure he meant the time until the effect takes place and not the cooldown time. From when you press the button to when the target is actually healed. Which is delayed MORE than other skills, I agree with him. In fact, almost half the time Benediction goes off (and shows on the hotkey that it's on cooldown too) the animation plays on the target, but guess what? It's dead ! .....
    (1)

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