"I see you've hit your Cool Down ability 13 times, did you want to cast that?"
"Please hit your Cool Down 15 more times to confirm your selection."
"I see you've hit your Cool Down ability 13 times, did you want to cast that?"
"Please hit your Cool Down 15 more times to confirm your selection."
I think what you're saying is that your abilities bar sometimes doesn't seem to work properly at times and you have to hit the ability a few times.
I have noticed that too, there seems to be a glitch, where at times after pressing an ability on your bar nothing happens and you have to press it once again, sometimes even more.
This has been the case since release and it happens to me all the time. This is not something that should be happening especially in fights where timing and positioning is crucial.
Only happens when I'm trying to hit an ability off the GCD. There is still a delay of about a second after you hit and ability that triggers the GCD. They aren't as instant as they claim they are.
I think this is what the OP is talking about. I have the same annoying issue.
Totally agree, since nobody sees a GCD ticking (ofc not, they are off the GCD) you still have the little animation which makes the playstyle not as fluid which is really annoying, especially when you are trying to get your GCD's filled with inbetween casts and it somehow exceeds over the classic 2,5sec GCD ^^Only happens when I'm trying to hit an ability off the GCD. There is still a delay of about a second after you hit and ability that triggers the GCD. They aren't as instant as they claim they are.
I think this is what the OP is talking about. I have the same annoying issue.
Once you know the cast-time and ability cooldowns its not too hard to distinguish when you can actually press the button.
I can pretty much play black-mage now without depending heavily on the UI cool-downs after playing it for a week or two after release.
Becomes almost like muscle memory, you just know.
(I haven't noticed the specific issue you're highlighting sorry)
Hallowed ground... Raging strikes... Quelling strikes... Ect
Hallowed ground is the worst though; the one ability you need to go off instantly and there's a 3 sec delay, what's that? It went off but your dead now?... Yeah.....
Yeah works great with Raging Strikes aswell, I somehow managed to use it, then spam Fire I and it bugged like i click it as often as possible so i lose the least time, but then the Fire I interrupts itself multiple times, which is hilarious in fact :P
But that buffs are delayed as hell is really good to see on a BLM, switching from Umbral Ice to Astral Fire and you can cast the first Fire I or Flare or whatever Fire Skill with 50% casttime still :X
Oh don't even get me started with that. Benediction is the same way and omfg the delay on the HP is stupid long.
Omg... haha, this is hilarious! Gave me such a good laugh, oh man..
This is kinda the reason why I try to avoid making macro to call some skill usage (virus?, some nice cds? interrupts @.@!!!)
Once you know the cast-time and ability cooldowns its not too hard to distinguish when you can actually press the button.
I can pretty much play black-mage now without depending heavily on the UI cool-downs after playing it for a week or two after release.
Becomes almost like muscle memory, you just know.
(I haven't noticed the specific issue you're highlighting sorry)
Yup! Love that :3 When you get the hand of your latency + the delays in the game *-* Kinda hate it when it changes due to hgiher or lower latency sometimes, lower is always welcomed with open arms tho! <3
And it still doesn't change the fact that you kinda gotta hit it a few times to MAXIMAZE (WOOO) the perfection of your timing o.o
Nah well, I like to spam em anyway to make sure they go off as soon as possible, saving time for later... (OCD much? meow)
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