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  1. #31
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Luso View Post
    This is to ensure that you cannot cancel when it looks like you are going to fail.
    But what he's saying is cancelling mid craft should be treated as an automatic failiure. Instead of "automaticlly delete all items"

    When you abort a craft via reclaim, what you'd normally do is keep on crafting til you hit zero durability, then get back your items. Why don't they cut to the chase, and treat cancelling the craft as a "failiure", and perform the item reclaim roll instead of forcing you to button mash til it breaks anyway. It makes no odds whatsoever and the devs logic on this matter is flawed (Though a simple mistake to make, you've made the same mistake in your own logic)

    This then has the beneficial side effect that if the player has to bail out of the craft halfway, or they get disconnected, they at least have a *chance* of recouping the materials, just like they would if they failed
    (3)

  2. #32
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Synra View Post
    Okay, I can understand your logic, but let me explain my logic here. While waiting for a DF que, one of the things I do to pass the time is craft. As I work, I get more and more into it. I might even find myself attempting an HQ combine with a bunch of HQ materials. And then right after I start crafting, my DF pops. Now I am in trouble. I can't cancel my crafting or you guys delete all of those valuable materials. I can't withdraw from the DF, because it could have easily been a 30+ minute wait (I waited 85 minutes once). The only other option is to hurry up and rush through the crafting process, so I can switch classes and accept the dungeon prompt. But then I might accidently use a wrong ability at the wrong time and mess myself up.

    So while I understand why you did the above, the fact is, I would REALLY appreciate the ability to just cancel my combine without losing my materials, so that I can quickly take that dungeon pop.
    Sorry I've been in the same boat while crafting and waiting for DF and I'll eat the extra 30min+ wait time if I'm crafting something of value with HQ items.

    The only thing that would be nice is some sort of Crafting Pause system incase you DC it would keep your progress. But not reset your progress and let you start over cause people would abuse it if they were going to fail a synth.
    (1)

  3. #33
    Player
    Yuripa's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    54
    Character
    Cinque Andoria
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    So bad, so so so bad! Power outage and you lose all the mats you had or someone gave you to craft something. TERRIBLE.
    (0)

  4. #34
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    I agree with most of the people in this thread on both arguments to be honest. Steady hand is fine as it is and losing usage is part of the synthing strategy.

    I also agree that you should lose all your mats if you cancel a synth, it's far too easy to abuse otherwise and even a chance you will get your mats back can and would be abused by some. It really isn't hard to avoid the DF while crafting situation, I always craft or gather while waiting on DF and I just bear in mind it could pop at any moment and play accordingly. I don't start leves (gathering) or start any HQ synth that requires concentration while DF is searching, if I forget (which I have in the past) then I skip the dungeon and wait for the next one, I can only blame myself for the extra wait.

    Disconnecting while Synthing I'm sure would be frustrating but it's hardly going to be a common occurence and it simply isn't worth making aspects of the game easier to abuse in order to ensure people don't lose mats in such cases.
    (2)

  5. #35
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    When disconnected the crafting should be just paused, and resumed after loging back in.
    (0)

  6. #36
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Artemiz View Post
    I also agree that you should lose all your mats if you cancel a synth, it's far too easy to abuse otherwise
    No - it's not. As explained above about five times already - if SE would make the Cancel behave exactly the same way as Fail at the end of the crafting the only diffenrece is saved time when you see it will fail so you spare mindless button mashing until it will actually fail / run out of dura. I doubt anyone would be playing crafting "lottery" by repeatedly cancelling mid craft if - let's say - they'll not see Excellent status in first 3 steps etc. And - to make it even more bulletproof SE can implement anti-abuse feature in the terms that after each Cancel (with chance of returning the mats in the same way as fail) there will be a small cooldown period so it will prevent players from spamming this feature. Apart of a bit of time needed to "flip the switch" in the if command somewherein the source code I don't see any negative impact on the game by implementing this at all.
    (2)

  7. #37
    Player HunkyJimpjorps's Avatar
    Join Date
    Mar 2013
    Posts
    123
    Character
    The Chairman
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    You should lose your mats if you fail a synth without Steady Hands, too. Why should they pop back into your inventory pristine and new after you've just wrecked them?
    (0)

  8. #38
    Player
    Norbi's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Adrianna Bellini
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Personally, I'd be thrilled if a cancelled synth worked the same as a failed synth. I've lost quite a few materials to random 90k errors and a flickering internet connection. Then there was that time that I 90k'd literally 4 seconds after finishing an 18-philo-mat 2star. @_@
    (2)

  9. #39
    Player
    Samburi's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Samburi Yura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 25
    Quote Originally Posted by IzumiRaito View Post
    When disconnected the crafting should be just paused, and resumed after loging back in.
    Too much server stress. This would require that every step from every crafter get saved server site every time a skill get activated. It would result in extra waiting time till the save is finished to use the next skill.
    (0)

  10. #40
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Who the hell sits in DF queue for thirty minutes, then randomly decides 'hey, I know! I'll try and hq myself a vanya robe!!' And then has the audacity to complain that the duty finder popped and all of a sudden they had this dilema?!?
    /facepalm
    (0)

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