Quote Originally Posted by Zigkid3 View Post
Any class at level 18 can be pretty simple. *snip*
From what I have been reading, once you get your Crit up, Bootshine becomes less and less viable. And the 5% chance to crit on True is not worth the potential loss of the Twin Snakes buff.

@Lemon Once I get PUG/MNK to a higher level, some buffs would be removed for common sense reasons. The gist of my comment, which I recognize is not immediately clear, is the combo rotation being tied into a single macro. That said, from what some of the comments are indicating, I need to test this a bit as I definitely do not want to be sacrificing DPS for a modicum of ease.

Quote Originally Posted by EasymodeX View Post
Try using your macro against 10 mobs in a row, then use separate non-macro'd attacks against 10 mobs in a row. You should notice an immediate difference.

SE's engine is not smart enough to queue an ability in a macro. Note: it's not as simple as it sounds, although I don't know why. RIFT had the same issue with macros for the first 4 months. In RIFT it was 100x more critical to get macros working because the game relied on them to a significant degree, unlike FF14.
I wonder if it is a balance mechanic to deter macros for certain purposes.