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  1. #11
    Player
    McStagger's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Jon Targarian
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EasymodeX View Post
    That assumes a level of technical mastery and design foresight I don't think SE has evidenced to date ^_^.
    Fair enough, but you have to admit that even if it wasn't on purpose, it is a pretty good way of giving the lazy an option while rewarding the less lazy with some better DPS.
    (0)

  2. #12
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by McStagger View Post
    am I missing something?
    About 32 levels.

    When I arrived in 2.0 at lv.50 with all the abilities on my bar, it was daunting--until I did the missions and got capped out. The game introduces you to MNK at a comfortable pace. If you've played other jobs already it's going to be easy to get into MNK, but don't abuse the game's kindness with macros. Learn the flows as you go and build the action bar to your liking.
    (0)

  3. #13
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by EasymodeX View Post
    RIFT had the same issue with macros for the first 4 months. In RIFT it was 100x more critical to get macros working because the game relied on them to a significant degree, unlike FF14.
    Yeah, reactive based macros tend to lag because it needs to check if the ability can be used.
    Generally you don't macro those abilities, the rest work fine now tough.
    (0)

  4. #14
    Player
    McStagger's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Jon Targarian
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kevee View Post
    Using macros loses you DPS every GCD because they don't queue the abilities.

    So you can't send a signal to the server to use the next ability until the GCD is already up. You lose very tiny amounts of time(if you're mashing) every GCD, but it still adds up.

    Macros are only good for oGCD abilities.

    Technically, you can play a MNK just like that, same with BRD. Is it optimal, though? No, not nearly.
    Using target dummies and the timer for Greased Lightening as a test to see how long the rotation take for both the macro and manual button presses, they both came out at seemingly the exact same time with 6 seconds left on GL.
    (0)

  5. #15
    Player
    Bossmoney's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Baconknight Ryder
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    "Easy" is relative to the user so that can be tricky to answer.

    Now if you're question is: Is MNK rotation at level 50 basically Dragon Kick > Twin Snakes > Snap Punch over and over, refreshing DoTs whenever they fall off? Then yes. You can sub in a Bootshine every other Dragon Kick if you wanna get fancy, though the higher you get your crit, the less this becomes a thing. Still a dps gain, but it's pretty minimal.

    But if your other question is if it's possible to use a macro to get nearly a 100% optimal rotation out of MNK like it is possible with BRDs, I'd say no, partly because of the way MNKs work and partly because of the way macros work in this game.
    (0)
    Last edited by Bossmoney; 11-26-2013 at 07:08 AM.

  6. #16
    Player
    Aikota's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Aiko Ta
    World
    Gilgamesh
    Main Class
    Arcanist Lv 84
    Quote Originally Posted by Zigkid3 View Post
    Any class at level 18 can be pretty simple. When you get higher level you\\'ll find you\\'ll have more options for attack abilities dragonkick vs. bootshine, true strike vs. twin snakes, snap punch vs. demolish. depending on the situation, you\\'ll be using different abilities at different times. On top of choosing between two abilities to use for each part of your combo you will also need to reposition yourself based on the ability you are using. Monks also need to watch their dragon kick debuff, greased lightning stacks, twin snakes buff, demolish, fracture, and touch of death you want to keep all of those buffs, debufs, and dots up
    Although I will say, given that theres 6 abilities in the normal rotation and depending on the fights and etc... i would not recommend using macros for normal rotations, heck i never recommend using macros for actual rotations ever.
    This ^^ its not as simple as 1 macro
    (0)

  7. #17
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Your going to want to bootshine even at max level.
    (0)

  8. #18
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by McStagger View Post
    Using target dummies and the timer for Greased Lightening as a test to see how long the rotation take for both the macro and manual button presses, they both came out at seemingly the exact same time with 6 seconds left on GL.
    Again, it's fractions of a second each time.

    This is VERY easy to test.

    Have one ability macroed as itself.

    Have the same ability next to it non-macro'ed.

    Press the macro, and ~.5s before the GCD is up press it again.

    Notice, you don't use the skill.

    Press the macro, and ~.5s before the GCD is up press the normal skill.

    Notice how you use the skill.
    (0)

  9. #19
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    You're not going to be able to eyeball GL3 and see a difference.

    GL3 resets every 3 attacks. 3 attacks will not accumulate to a 1.0 second delta between the macro case and non-macro case, unless you are lagging at a horribad epic fail level.

    To observe the difference, you need to use a longer sequence of attacks. One simple test is:

    1. Get GL3.
    2. Pop IR.
    3. Immediately begin attacking. Sidenote: for best results, don't mash the button(s) and instead pretend you're being lazy in normal farm content, which is a normal use-case.
    4. Count the # of attacks you successfully execute until IR is available again (60s of consecutive attacks).

    The expected loss in # of attacks using the macro should be in the range of ~2 attacks.

    That said, this level of testing shouldn't be necessary because it's pretty obvious when you press the button.

    Sidenote: for best results, also pay attention to which attacks are actually executed. If you press the macro rapidly, you WILL eventually use Bootshine/DK out of sequence (e.g. when you should be using Snap Punch).

    Edit: Kevee's method also works to demonstrate the specific issue and takes less time ... lol.
    (0)

  10. #20
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by EasymodeX View Post
    Try using your macro against 10 mobs in a row, then use separate non-macro'd attacks against 10 mobs in a row. You should notice an immediate difference.

    SE's engine is not smart enough to queue an ability in a macro. Note: it's not as simple as it sounds, although I don't know why. RIFT had the same issue with macros for the first 4 months. In RIFT it was 100x more critical to get macros working because the game relied on them to a significant degree, unlike FF14.
    It might be the engine was actually designed this way to provide a more "interactive" game experience. I am not saying it is wrong or right, but the trend in many newer MMOs has been to try and make the combat more action oriented. Case in point, I don't think I ever dodged as much in FFXI, WoW, or Guild Wars.
    (0)

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