Balance...

Why would it be so hard to create options for a Crit DPS to do amazing spike damage at a slow rate... vs. a Speed DPS to have amazing attack speed but lower spike. In the end they both balance out around the same amount of damage over a minutes time. I call this options.

Why would it be so hard to create options for an Armored Tank vs. a Mitigation Tank vs. Heal Tank who all put their healers through about the same amount of work at the end of a minutes time.

Finally what's wrong with being overpowered if we work our hiney's off for it... Character development is just as fun as any content. I had a blast finding people with those crazy 5 melds in 1.0, really enjoyed trying to make them myself. Really never saw an instance where it was game breaking or extremely out of balance, it was simply strong! Nothing wrong with that.