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  1. #1
    Player
    ExarKun007's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Exxar Kun
    World
    Cactuar
    Main Class
    Marauder Lv 50
    The current stun is incredibly cumbersome to use, the wind up is so long that most abilities have gone off by the time you can use it.
    (0)

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ExarKun007 View Post
    The current stun is incredibly cumbersome to use, the wind up is so long that most abilities have gone off by the time you can use it.
    I've never experienced that with Warrior stun. For me it's typically a 1/4 charge bar in length for the Stun Effect.
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    I like all the changes as it's very balanced with Paladin, I just wish they kept with the Warrior design of HP Absorb = Mitigation.

    If it was possible to track, I think they should have tied Wrath to damage taken. 1/12th of Max HP Damage taken = 1 Stack

    Vengeance - 1/24th of Max HP Damage Taken = 1 Stack (+ the Normal function)

    Inner Beast - Keep 300% Damage into HP - Add Increased Enmity

    Steel Cyclone - Add Absorb 50% of Damage Dealt + Increased Enmity

    Foresight - CD should be 90s - Lvl 14 Enhanced Foresight should add - Increases Parry by 60%

    Because Paladin has both Block and Parry - Warrior should learn a Trait that 50% of Parried Damage is recovered as HP.
    Example: 2000 Damage hit - 25% Parried - 12.5% Healed - Total Mitigation 37.5%

    I think that design would tie in really well with the New Holmgang as well, since when it wears off you will be at 1HP without any heals. You should be at full Wrath Stacks from Damage taken to get to that point, so before it wears off:

    Berserk, Internal Release, Second Wind - IB + Infuriate + IB
    (0)
    Last edited by Judge_Xero; 11-24-2013 at 01:40 AM.