And this guy is the lead designer!? SRSLY SE?! RLY?!
Huge fucking fail.
About time to screw this game.
Taking this from the screencap thread, which is a recap off the live letter.I don't know if it's "designed" for ilvl 55-60 gear. That's just going to be the minimum requirement. So at bare minimum you don't get fresh 50s with AF and white jewelry in the run. You ever run a new computer game on a system that just barely meets minimum specs? It's not pretty. I'd imagine if you get extraordinarily unlucky and get grouped into a DF run completely full of members that barely clear the ilvl 55 prereq, it will probably be just as rough.
Doesn't sound like anything in there will be harder than AK. Sure people that don't know how to play can mess it up, but that hardly makes for an argument imo (aside from CT since you can only DF that).The new Pharos Sirius dungeon is the big tower near the Aleport with a large crystal stuck inside it. It’s a 4-men dungeon. That’s the plan to all dungeons that will be added outside of the endgame, to allow casual players to do them easily. It’ll drop level 60 gear and you should be able to do it with artifact armor. It will also include a classic Final Fantasy boss, that won’t be revealed today.
Haukke Manor and Copperbell Mines are going to get hard modes. Some routes will be different, and the bosses and their mechanics will also be completely changed for the hard mode. Clearing normal mode will be necessary to access them. They’ll feature a story where something happened in the dungeons and the player will be requested to go back and address the problem. They will drop level 60 items.
At this stage, Crystal Tower was showcased with a live demo. Item level necessary for the Crystal Tower should be pretty much the same as Amdapoor Keep. Chests will be separate for each party so every party will get its own. They will contain level 80 items. The Binding Coil of Bahamut has stronger items, but items dropped from the Crystal Tower will be usable with the vanity slot coming in 2.2.
Good King Moggle Mog XII that will be implemented in 2.1 is similar in difficulty to Garuda Hard Mode, but a little harder. There will be eight moogles to fight and each one will have his own job. The fight will have both a easy and a hard mode.

I'm about to start leveling Paladin. Its gonna be great to have all these options at lv50. Looking forward to doing CT on my Paladin. I'm not sure why you would not want to play alt classes in a game like this, but whatever. Play how you want. Surely, you aren't expecting forward progression upgrades for your main class with every patch though, are you?
I'm in Myth/Allagan and like a very few 70 pieces(lodestone won't probably show it I usually logout in lightning gear) plus I do coil regularly. I still wanna do CT and extreme mode. Speak for yourself."You’ll be able to obtain equipment that can then be used with the “vanity” (name TBD) system that we will be implementing later, and you can also obtain equipment for your alternate classes and jobs."
So we should do it for a feature that isn't even implemented yet. And for jobs we aren't playing.
Yay!!!!!
Let's see what else...Extreme Primals that drop ilvl 90 weapons which we already have. Or hard-mode dungeons that give the same ilvl gear and tokens as a faster/easier Wanderer's Palace run.
Is there any point to do any of the content in 2.1, other than for a vanity system that won't be implemented until the next patch? Wtf are we even supposed to do after we transmog our characters?
Eve Online also have very limited vertical progression. You can hop into a super-decked out battleship and get your face bashed in by a few guys in cruisers.And in most rpgs the better the gear you get the more powerful you become, honestly haven't heard of an rpg outside of GW where there is not vertical progression as you progress throughout the game. Haven't even heard of an mmo other than GW or ff11(pre Abyssea, so like 4-5 years ago?) that didn't have a vertical progression either.



THIS!!! A thousand times this! So many people complaining about not being able to gear their alts. Yoshi specifically states "You can gear your alts" and NO ONE is happy ><
We ALL were told that Crystal Tower was delayed. We ALL were told that Crystal Tower was lower level content than Coil. Yet people are now complaining about this. We knew this information already, how can you suddenly be shocked and appalled. Sheesh.
And I really have a hard time understanding the rage that some people exhibit when it comes to not having a vanity system yet. That isn't even on my radar as something I care that much about.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
ITT: People going apeshit because Crystal Tower is exactly what it was described to be well before the game even launched.


Perhaps, but considering it's dropping ilvl 80 gear I'm sort of expecting it to be harder than AK. Considering it's also supposed to be the progression step between DL and coil I would be surprised if it isn't.
I guess we'll see. However it will probably be easier than coil, so if you've got that on farm I guess it will probably seem relatively easy to you anyway.
I think it depends on your class most likely. On my alt drg job I would rather have the AF armor visible over the look of DL armor and especially the ugly as sin AK set that I first used when I got it to 50.
Last edited by Giantbane; 11-23-2013 at 08:06 AM.
CT would have made a lot more sense if the devs weren't handing out free i90 every 2-3 weeks. Tomestones of Mythology and their methods of acquisition along with the increased cap in 2.1 is whats going to make CT largely irrelevant, not the fact that its i80 gear and a stepping stone between Darklight and Binding Coil instead of i100 after coil.
Sure, its true you can gear an alt class for BC with CT gear, but its not like you can take that alt class into BC after you've cleared it on your main with your static anyways.
Last edited by zdub303; 11-23-2013 at 08:10 AM.

Inferring that CT will be about the same as AK because it has an item level 55 requirement is fairly erroneous given that it would take a mix of WP/AK/DL or crafted gear to hit that average. They make no statement of an item level minimum for AK, Pharos, HM Copperbell, or HM Manor - but since Pharos is tuned for people in AF then it's probably an expected average item level of 46-49 for all of those instances.
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