You don't need a paladin, it just makes it easier with pugs that don't have voice com to coordinate stuns that have cooldowns.And this is why Ifrit HM is HORRIBLE game design. I hope to never see another encounter like that where almost the entire difficulty for the encounter is based on whether you have a paladin or not.
Also I'm all for both classes useless or nearly useless abilities being fixed and made more interesting. Less cooldowns, more active abilities please!

You are correct that you don't need a paladin, but having one makes it significantly easier. That's my issue with it. I would much prefer fights to be slightly easier/harder based on class composition so that the encounter is always challenging rather than being trivialized simply because you have X class. Encounters that are designed like this will lead to community requirements of certain classes or people won't run the dungeon and I would prefer to not see that happen so that every class is always welcome to every encounter.
Yep, Iffrit HM was one of the most frustrating fight for me...
Not because it gave our group a hard time but because it was the first time I felt PLD could do something that WAR couldn't.
I'd be ok if we were just less efficient, but in that can it's impossible to interrupt all eruption on our own like PLD can... I was really pissed.
Still, I had the most fun when I had to coordinate stun with another WAR. It felt great doing it that way (the intended one?).
But for any other content, I'll take WAR's stun other PLD's anytime so I can't really complain!!!
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