Materia Points
-Gear should have a static amount of Materia Slots (Based off FFVII) Some slots should link, some should be seperate (would make for interesting combinations, maybe this is what the NM gear could benefit from)
-HQ'd Gear should add to the number of slots based on the HQ value +1,+2,+3
-Pieces of Gear should have certain colored slots in which to fit materia (i.e. Hands = acc,str,macc,mpot Body = EDef, Def, HP, Feet = Movement Speed, Weapon = Atk, WS Skill up)
Skill Rank to create a piece of materia should = the rank to fuse it on a piece of gear (i.e. Rank 10 Alchemy can make Magic Potency +10. Alchemist R5 buys a Magic Potency +10 from the wards, attempts to infuse it to gear, Fails)
How to go about Removing a Piece of Materia after it has been infused? Does it require a crafter? Can you just go to the nearest Aetherite and do it through UI?
(That's all for now. I shall try to be back to update anything else I think of. Am looking foreward to what other people post, Thanks Areeya)


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