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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Materia Points

    -Gear should have a static amount of Materia Slots (Based off FFVII) Some slots should link, some should be seperate (would make for interesting combinations, maybe this is what the NM gear could benefit from)

    -HQ'd Gear should add to the number of slots based on the HQ value +1,+2,+3

    -Pieces of Gear should have certain colored slots in which to fit materia (i.e. Hands = acc,str,macc,mpot Body = EDef, Def, HP, Feet = Movement Speed, Weapon = Atk, WS Skill up)

    Skill Rank to create a piece of materia should = the rank to fuse it on a piece of gear (i.e. Rank 10 Alchemy can make Magic Potency +10. Alchemist R5 buys a Magic Potency +10 from the wards, attempts to infuse it to gear, Fails)

    How to go about Removing a Piece of Materia after it has been infused? Does it require a crafter? Can you just go to the nearest Aetherite and do it through UI?

    (That's all for now. I shall try to be back to update anything else I think of. Am looking foreward to what other people post, Thanks Areeya)
    (1)
    Last edited by Judge_Xero; 05-31-2011 at 01:59 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Judge_Xero View Post
    Materia Points
    How to go about Removing a Piece of Materia after it has been infused? Does it require a crafter? Can you just go to the nearest Aetherite and do it through UI?
    As much as I love the thought of adding more things for crafters to do, I'm going to reverse my usual position here and suggest that there is an NPC that removes Materia for a gil fee.

    I would further suggest that when removing the materia, either the item or the materia is destroyed. The player can choose whether to keep the materia, or to keep the item. This would act as an item sink in order to help keep up demand.
    (1)