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  1. #1
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by YuriRamona View Post
    No.

    Every 1 MND increases your Cure I about 1 HP (and Cure II a little over 2 HP). MND scales up with weapon damage, and so the better your weapon, the more HP cured that MND gives.

    The higher item level your armor is, the less that 30 MND matters.
    This.

    I'd say 30 MND is pretty much pathetic, 30 VIT will offer you more.
    (0)
    IGN: Yvaine Isaulde
    World: Tonberry

  2. #2
    Player
    Delvish's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Delvish Strebers
    World
    Balmung
    Main Class
    Arcanist Lv 0
    Quote Originally Posted by Thorauku View Post
    This.

    I'd say 30 MND is pretty much pathetic, 30 VIT will offer you more.
    VIT only enhances your own survivability. If you are piddling around with Titan in i60, then sure, pat yourself on the back with a good amount more HP. Once you have some i90 or even just full i70+, VIT is so high you reach the bottom limit for what you should have (3200hp for Titan, a bit more for some coil levels) without the stat bonus. At that point you should probably respec into keeping everyone ELSE alive.

    As Aedra said, 30MND is a little more than 40hp per cure. We'll say 50 to make it even. 50hp every 3 seconds for one minute (GCD is 2.5, server response time gratuity to keep things nice is 0.5). That is 1000 hp every minute, 60000/hr. You aren't going to be realistically casting every 3 seconds for an hour, so we'll be generous and cut it in half for 30000/hr. Average hp of a tank is 6000. (napkin mathing like mad) You could save your tank from near-death 5 times every hour, 10 times if you are spamming, JUST from 30 measly points of MND. Damn... that is almost equivalent to Benediction! (Sorry WHMs)

    Or you can be that selfish asshat with 500+ extra hp.
    (3)