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  1. #11
    Player
    darzok's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Darzok Rinnegan
    World
    Cerberus
    Main Class
    Arcanist Lv 60
    There is nothing to stop a rework of warrior at a later date for all we know the 2.1 change is just been used as a short term fix till they have the time to rework and balance the warrior to be more of a self healing tank.
    (0)

  2. #12
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    There's only so many ways you can get beat up on by a monster.
    (0)

  3. #13
    Player
    Bayman's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Bayman Man
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Yes. But only because all the other jobs are always waiting on tanks. They need more tanks in the population... so what ever they need to do to get that done.
    (0)

  4. #14
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by xRitzx View Post
    There's mitigation tanks, HP sponges, dodge tanks, and more. I kind of agree with the OP. SE can balance tanks but they chose to go the easy way and add mitigation to Warrior. I am concerned that all tanks in ARR will be like some sort of paladin that has mitigation.
    There's a substantial difference between how a tank *plays* and the mechanics that it utilizes. In 2.1, both WAR and PLD are going to have a lot of DR (though it's not nearly as much as people seem to think; WAR is still "huge hp and increased self healing") but they're going to *play* completely differently: WAR is *still* going to be all about leveraging Inner Beast for maximum benefit, generating/spending Wrath stacks on various other benefits, and selecting the appropriate combo for the situation (which now is even more applicable since SP is going to be useful); PLD is still going to be one combo and not much else (sometimes Stoneskin and Flash).

    It's because of *this* that you can have a *lot* of different tanks even if they share many of the same fundamental mechanics. In fact, playstyle difference is *more* important than mechanical difference. As long as there are ways for tanks *play* differently, which is not a question of what mechanics are used but in the interplay of given abilities, there will always be room for more tanks. The same is true for DPS and healers as well. If they add BST, it's going to *have* to play differently than a SMN, and not just "SMN in melee range". The only time that you can really afford to cross over playstyles and still have it be justifiable is when you're going from tank to DPS, or vice versa, mainly because tanking and DPS focus on entirely different aspects of the fight so that you can get a completely different experience even if your character is using all of the same abilities in largely the same way.
    (0)

  5. #15
    Player
    Xikaz's Avatar
    Join Date
    Nov 2012
    Posts
    47
    Character
    Xikaz Uur
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Just please no evasion tanks. I hate everything about them. Especially with the way RNG works in this game. If crafting/gathering is any indication imagine a tank with a 50% chance of avoiding attacks getting hit about 100 times in a row.
    (2)

  6. #16
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xikaz View Post
    Just please no evasion tanks. I hate everything about them. Especially with the way RNG works in this game. If crafting/gathering is any indication imagine a tank with a 50% chance of avoiding attacks getting hit about 100 times in a row.
    They've also got the same change of taking no damage for 100 attacks in a row. The only reason you think that the RNG is horribly unfair is because the human brain is designed to place much more import upon deviation from expectations rather than evenly weighting everything.

    It's, honestly, not all that difficult to create a reliable evasion tank construct. The reason that people hate evasion tanks so much is because evasion doesn't add to eHP; it's a mean mitigation mechanism. You can have a perfectly effective evasion tank as long as you're willing to increase its hp and/or provide absorb shields to offset the tremendously lower eHP thanks to substantially lower static damage reduction (which adds to both eHP *and* mean mitigation).
    (0)

  7. #17
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    they're doing better at diversifying tank toolkits than they are with their DD stuff.

    there's really only slight differences between drg/mnk/brd as is... every one of them revolves around keeping a couple buffs on themselves and a couple debuffs/dots on their target

    it'd be neat to see a dps class that didn't have a dot as their highest potency attack... all i'm sayin

    on topic though, i'm positive they already are thinking of another tank, and other dps and other healers
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  8. #18
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ZDamned View Post
    I don't see Axe Oath
    "By this axe, I rule!"

    There's your axe oath.
    Quote Originally Posted by xRitzx View Post
    SE can balance tanks but they chose to go the easy way and add mitigation to Warrior. I am concerned that all tanks in ARR will be like some sort of paladin that has mitigation.
    Having damage mitigation doesn't instantly make you a paladin. The focus is and should be on tanking mechanics without making one more of a penalty to have around than the other while maintaining a common denominator between the tanks. Some form of reduction of incoming damage and something ressembling defensive cooldowns are non-negotiable.

    Quote Originally Posted by Kitru View Post
    They've also got the same change of taking no damage for 100 attacks in a row. The only reason you think that the RNG is horribly unfair is because the human brain is designed to place much more import upon deviation from expectations rather than evenly weighting everything.
    You're missing the societal aspect of it. NIN displaced PLD in FFXI because to the hive mind no damage taken >>>>>>>>>>> damage mitigation of any sort. Math doesn't even enter the scenario. People see no damage taken and that instantly makes one superior to the other. Even before factoring party resources spent per tank (the other main reason why parties preferred ninjas over paladins).
    (0)
    Last edited by Duelle; 11-22-2013 at 09:43 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #19
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eightbit View Post
    Diversity is always better. Just because they couldn't get warrior as an absorption tank doesn't mean something like an evasion tank or a new absorption tank will be flubbed. Of course they should not be thinking about adding until after this new stuff hits and they adjust as/if needed.
    Um that's not how credibility works. lol How do you trust that they can do this, when all signs point to the opposite? Where is your faith coming from?
    (1)

  10. #20
    Player
    Aleisterz's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Glaive Incursio
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Garnatian View Post
    Taking in the latest changes into account, they don't seem capable of balancing around different Tank paradigms and any/all Tanks will simply converge into mitigation Tanks.
    '
    Its the 3rd month into the game and you're talking about making a new tank class? One word: WAIT. The game is new, they need to figure stuff out and once they get a feel for things and hopefully get better maybe before the next x-pack from now they'll think about adding a new class.
    (0)

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