Just please no evasion tanks. I hate everything about them. Especially with the way RNG works in this game. If crafting/gathering is any indication imagine a tank with a 50% chance of avoiding attacks getting hit about 100 times in a row.
Just please no evasion tanks. I hate everything about them. Especially with the way RNG works in this game. If crafting/gathering is any indication imagine a tank with a 50% chance of avoiding attacks getting hit about 100 times in a row.
They've also got the same change of taking no damage for 100 attacks in a row. The only reason you think that the RNG is horribly unfair is because the human brain is designed to place much more import upon deviation from expectations rather than evenly weighting everything.
It's, honestly, not all that difficult to create a reliable evasion tank construct. The reason that people hate evasion tanks so much is because evasion doesn't add to eHP; it's a mean mitigation mechanism. You can have a perfectly effective evasion tank as long as you're willing to increase its hp and/or provide absorb shields to offset the tremendously lower eHP thanks to substantially lower static damage reduction (which adds to both eHP *and* mean mitigation).
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