Strange. I thought I was attempting to devise ways to increase (or in several cases, actually create) utility for many of PLD's underwhelming skills while simultaneously trying to balance them against the (for now, at least) undeniably potent WAR changes forthcoming. If you could perhaps elaborate on your position, I would appreciate it. Evaluating the three or four substantial posts I've made thus far with as many words as I have total posts on these forums is slightly insulting to the lengths I've gone to articulate myself, and certainly not an effective means of swaying my opinion.
I will argue that they are, in most situations, comparable because they will (or are already in Hallowed Ground's case) be used when HP is already low and death is imminent. In these circumstances (5+ stacked Grudge from Tonberry King, 3+ Vulnerability Chain Lightning + double attack from ADS, unexpectedly strong Whip Lash thing from Caduceus, preoccupied healer, etcetera): keeping you alive long enough to be healed. I submit that more often than not, both are/will be use in a reactive fashion, and not a preventative one.
It implies that they have no experience from 1.0 and are therefore unaware of the irony of the argument they are making. Obviously this will not apply to everyone (some people just never felt the need to register before), but it certainly applies to some.
I would like to quote the final paragraph of my original post, because it seems many people aren't getting that far:
The us vs them mentality being thrown around here is counterproductive in my opinion. Everyone should be hoping that everyone receives changes that will improve their effectiveness, because improving one of us behoves us all.
Edit: "It" as in, the job, not Storm's Eye. Also, woops. I was thinking about the 50% healing debuff while writing the 10% slashing debuff and they got combined. Many mobs use a combination of magic and physical damage which will result in equal mitigation by both jobs (Tumult is magic, Fireballs from Twintania are magic, all the Node enemies are exclusively magic, just off the top of my head). When damage taken is approximately equal, the conversation turns to damage done, where WAR has the clear advantage.
By your own logic you're equally unqualified to comment on most of this thread as it (was meant to) pertains to potential PLD adjustments. Please tell me more about how my eyes and brain are rendered irrelevant in the face of my MRD's level.


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