Quote Originally Posted by Obsidian View Post
[*]Tempered Will

- This skill is, by and large, useless. On a 180 second cooldown, it prevents knockback (but not all knockbacks! It doesn't work on Landslide, for instance) for 10 seconds and erases Heavy. There are a lot of issues with this ability. It's duration is too short and its cooldown too long to be of any strategic use against any enemy that actually uses a knockback/draw-in skill with any frequency that would warrant negation. The other issue is that there are all of three top-tier enemies that actually have a knockback/draw-in ability: Titan, where Landslide ignores Tempered Will anyway, Demon Wall, where you can only negate one Repel per encounter thanks to the cooldown, and the Clockwork Soldiers in Turn 4 of the Binding Coil of Bahamut, where 10 seconds of draw-in immunity makes a negligible difference in your quality of life.


You may want to include Turn 5 - Twintania's Divebomb phase on this list.