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  1. #9
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Good to see someone took initiative and made a detailed outlook on things.

    Quote Originally Posted by Gamemako View Post
    Note that a 20-second interval is particularly troublesome for WAR -- I had to create a rotation which had 6.5 seconds of downtime for Inner Beast. It is unavoidable, even in burst situations. Each of the situations includes both the baseline stance bonus in addition to the abilities themselves. For the sake of simplicity, I have neglected the time required to build Wrath for each initial use of Inner Beast -- because the ability is your burst mitigation, you should have it on hand for most situations. If you don't, it's because you're just entering an encounter or you're bad.
    I kind of noticed that too when I was examining how well it would all play out in an actual combat scenario trying to keep IB up 100% of the time. At the start you can get a good 30 seconds of IB effect for about the first minute and a half and of course Vengeance for another 30 seconds. However, afterwards you start to get gaps due too Vengeance/Berserk's cooldowns, and then there's the unavoidable overlap with IB and Vengeance reducing the amount of uptime that your mitigation abilities can truly be up at any given point.

    Anyways back to the shield thing, I see alot of folks overlook the Blind Effect on PLD's Flash. Overall it seems to be a solid % in accuracy reduction so you actually can evade things with some reliability, but like blocking it's all chance so it's impossible to predict it's mitigation prowess unless the mob is immune to it's effect.

    Either way I see alot of potential for both PLD and WAR having a very symbiotic relationship in things like coil and primals.

    PLD's support WAR's by pumping out Blind (Flash), Stoneskin, STR down (RoH), Cover.

    WAR's support PLD's by Damage down (SP), Slash Dmg up (SE), Holmganging opponents away from PLD (IE moving them out or range/binding so no damage outside of ranged attacks).

    And really nobody could tell me having STR down and Damage down 100% of the time together wouldn't be glorious for everyone? (Hell throw in Rain of Deaths effect and the occasional Virus too, all the possibilities are makin me jittery.)

    Ahh, but I digress rather than looking at the black and white of which would be better, peeps should be looking at what they can do together.

    Quote Originally Posted by TouchandFeel View Post
    What about class damage output and threat generation with the changes? Are these aspects going to be as potentially balanced as survivability?

    Also, what about when cross class skills are thrown in the mix?
    Examining both jobs they're pretty much on par as both take CC abilities from one another and none of the respective changes actually affect the CC abilities.

    Now that Wraith stacks are more usable WAR will have a bit more flexibility damage wise, however this will have a double edged effect. Mainly you can use Unchained and not have that mitigation or use IB and not have that extra damage output forcing you to be a bit more decisive.

    Quote Originally Posted by Leiron View Post
    I thought IB was losing the heal aspect?
    Just being reduced from 300% to 100%.
    (5)
    Last edited by SwordCoheir; 11-21-2013 at 04:41 PM.

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