Quote Originally Posted by Gramul View Post
Who are you to speak for the average person? I for one enjoy daily life lore and I feel it adds a nice touch to the depth of the overall setting. Mind you I think we should also have the sort of high action and adventure side quests like the one you mentioned from XI, but these more relaxed side quests are nice too.

I say we have both.
I study / work with behavioural economics and neuroscience. So essentially i know the scientific reasons behind what makes the average person enjoy a game, why they enjoy it, what parts of the brain are active during specific tasks in a game, etc.

I'm not saying daily life lore is bad. I'm saying without real quests this game is not competitive with other games.

Further i'm saying that the -average- person's brain is not designed to get pleasure from monotonous boring tasks such as walking from one city to another along identical looking pathways without agro mobs. UNLESS its their first time. So if the quests had you explore new areas then there might be a benefit to them. But the fact that they have you walk to places you would normally go makes them fail.

put another way: if this game was FFXI standards and these quest were implemented then they would have value. But alone, they just make the game look rushed and uncompetitive.