Quote Originally Posted by Wulfies View Post
I am all-about the hand-tieing to make it hard but think this is a bit extrememe. For example, when I sell my HQ Electrum Ore...
Ah...I see the problem now. The underlying problem is not retainer space, but more on your choice on what to sell.

Electrum ingot is a lv40+ craft if I remember correctly...the HQ ore doesn't sells well. People at their 40s will generally push it to 50 quickly, which then they would be able to HQ an ingot without the needs of HQ ore. Those that use HQ ore are only Goldsmith, crafting it into HQ ingots to sell it to other classes...however by this time HQ electrum ingot market would had been dominated by level 50 crafters who can easily craft them from NQ ore. Thus the motivation to craft HQ electrum ingot is less than the lower level ingots, which directly results in a lower demand of electrum ore. Even when a goldsmith is using it at level 40 to HQ some of his equipments, he's gonna be needing way more than 4 of them...so I would say you're in the wrong market to break bulk, and you're breaking them wrong.

You might think that increasing retainer space will allow you to sell more...but that's misguided. It only allows you to list more....along with all the other players. Increasing retainer slots by 50% would increase the number of items being sold in the market by 50%. That's 50% more competition than what you are looking at now, 50% more items will be listed in minimum quantity. Do you think your item will still sell? This would allow the minority of dedicated farmer who had perfected their technique (or bots, but that's another separate issue by itself) to move more of their efficiently obtained materials.