I want to see more fun in the PLD rotation but SE has set each class to have the same number of abilties, and given paladin so many cooldowns. Warrior has a ton of options and I always liked that.
I really like your shield swipe idea, but I'm afraid it's trying to be too much like Maim. Still, if they could also make sure it blocks the next hit (Imagine it, you've hit the target with your shield, dazing it, and its next attack is easily brushed aside. Another good reason for the change is that shield swipe is useless while offtanking, because it's not going to proc (an aoe might, but lol).
I like most of your ideas, but I feel like it comes off as a copy of warrior. Two main skill rotations, similar short term mitigation. I like playing warrior but I want them to find a unique path for paladin.
Largely, I think he's asking for paladin to be more fun. Warrior is currently way more fun than paladin.
I won't deny there's a lot of talk about mitigation abilities, but some of that is because they're disinteresting and weak (Like Awareness and Tempered Will.)
I have good hate!
I shall increase my damage done!
I shall now increase how much damage the target takes from my attacks.
5 Wrath! Soft phase in the fight, I'm gonna increase my damage more!
Oh, what's this, berserk is off cooldown? MORE damage.
It's not all about more damage, obviously, but it's fun to be able to do that. It's fun to be able to do better DPS as a tank. I can't say whether PLD or WAR does better DPS, but warrior is so much more active. There's no doubt, enmity rotation against enmity rotation, paladin does better dps (in shield oath).
This version of paladin is more bland than any I've played before (WoW, FFXI, 1.0's).