There is kind of a reason to let it drop... if I have to take a side on this lol, just because it's so futile throwing around ideas of "how the ideal way it would work" should end up being, since they will just update it soon anyways... no use arguing about something which is completely unknown to people, and will just be unveiled soon anyways...



ANYWAYS, I wanted to just post this quote from that old source which everyone but me has read a million times by now lol...

"So what would we be left with? A player that equips Paladin skills gets Paladin bonuses, the title of “Paladin” – and can equip whatever weapon he/she desires. Some weapon classes might provide some bonuses, but provided they are relatively minor, the player is in control of his appearance and play style, while still playing a defined, and known, role. So the current system defines the weapon of choice and, notably, the learning of skills, but the job system layer would define the usage of the skills.

Other benefits? This would allow for Job-specific armor and weapon-specialty specific armor (in theory, if wanted). It would allow searching by job/roles. It removes weapon selection and specialization from choice of jobs."

If that's exactly how it will turn out, I'd be able to say I'm happy... just ditch the current stupid non-FF class names, keep them relative to the weapon (Way of the Sword... or something (Sword user).) and then just get an overlaying title of the job you have equipped.

I'd be much more happy to be known as a Paladin than a Shield&Sword Gladiator -> Paladin hahaha ... ugh the current class names just make me not feel like I am even playing FF, that's my whole pet peeve here... makes me cringe every time I hear Thaumaturge or any of them and then realizing I'm playing an FF title.


PS: I see how you have so many posts now Cairdeas... >____>;;;