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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I really think that Gladiator is going to unlock Dark Knight, because I really think Sentinel is going to unlock Paladin. It just makes sense to me(swords=knights, shields=tank), also they could add quests where your job can equip a different weapon.
    Then Technically Conjurer and Thaumaturge can equip Paladin :P
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Cairdeas View Post
    Then Technically Conjurer and Thaumaturge can equip Paladin :P
    True, but you normally don't think of a mage as a tank(though some people have made it work in this game).
    (0)

  3. #3
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    I was really wanting something as a cross between FFXI and Tactics, where you could have some that would only require a single dependency, and others that would require multiple. This works particularly well when you couple in DOH/DOL jobs - Dark Knight could feasibly require, say Lv 30 Marauder, Lv 20 Conjurer, and Lv 20 Botanist (scythe). Paladin would require Gladiator, Sentinel (whatever is going on with that), and Conjurer. Ninja could have Marauder, Fisherman, and Alchemist. Samurai could have Marauder, Lancer, and Blacksmith. Dragoon could have Lancer, Shepherd, and Carpenter. Etc. Getting jobs to 30 in this game isn't that hard at all, and I think the evidence is there that we won't be looking at getting capped at 99 this time around.

    As an aside, I'm really hoping that the addition of auto-attack includes DOL, so that those classes will get a bit of flexibility in the field, and they don't have to class-change every time they need to deal with a monster.
    (0)

  4. #4
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I cant see a Thaumaturge becoming a white mage since it doesnt use any traditional white mage spells in the first place. I'd rather see it become a new mage type job, or pull one of the mage jobs from the ivalice side of things that might fit better.

    Honestly, its just kinda silly to think that there wont be branching job paths eventually though.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #5
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Teknoman View Post
    I cant see a Thaumaturge becoming a white mage since it doesnt use any traditional white mage spells in the first place. I'd rather see it become a new mage type job, or pull one of the mage jobs from the ivalice side of things that might fit better.

    Honestly, its just kinda silly to think that there wont be branching job paths eventually though.
    Slow, Silence, Bind, Ressurect(Raise) are all White Magic and White Mage ish spells. It became the Red Mage speciality only in XI because of the enfeebling specialisation they got.
    (0)

  6. #6
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Teknoman View Post
    I cant see a Thaumaturge becoming a white mage since it doesnt use any traditional white mage spells in the first place. I'd rather see it become a new mage type job, or pull one of the mage jobs from the ivalice side of things that might fit better.

    Honestly, its just kinda silly to think that there wont be branching job paths eventually though.
    Don't forget they're going to balance classes.

    Either way, I hope that rep post is inaccurate, took a hit to my faith in this game.
    (1)

  7. #7
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zarvlad View Post
    Slow, Silence, Bind, Ressurect(Raise) are all White Magic and White Mage ish spells. It became the Red Mage speciality only in XI because of the enfeebling specialisation they got.
    Hmm you're right there...

    Quote Originally Posted by Corrderio View Post
    Don't forget they're going to balance classes.

    Either way, I hope that rep post is inaccurate, took a hit to my faith in this game.
    I guess some classes might lose/gain skills in that case. How did it knock your faith down a notch though? Its highly unlikely that the team will just leave all classes/future classes implemented with just one job to branch off to.

    EDIT: As for Summoner, whenever thats implemented, i'm sure they'll implement Evoker first.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #8
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Teknoman View Post
    How did it knock your faith down a notch though? Its highly unlikely that the team will just leave all classes/future classes implemented with just one job to branch off to.
    For something that's been in the works for this long 1 job per class just seems like a major letdown.

    This game needs something BIG to keep it alive, and this doesn't seem to be close to it.
    (0)

  9. #9
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Thm= Necromancer from FF5. Cure will damage them, could give them their own dark heals. Doesn't have to have a minion, it just can charm dead mobs to fight later on or something.
    (1)

  10. #10
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by zaviermhigo View Post
    Thm= Necromancer from FF5. Cure will damage them, could give them their own dark heals. Doesn't have to have a minion, it just can charm dead mobs to fight later on or something.
    FF5 only had Necromancer on one version and that was a remake of a remake only released in the US and wasnt developed by SE.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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