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  1. #101
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maelwys View Post
    Again, CoS and SW are being left out...

    (PLD can weave in RoH as long as you monitor your hate levels and only switch back to Riot Blade if you start being in danger of pulling threat off the "other" Tank - you generally want to be #2 on the hate list anyway!!)
    I know about CoS & SW. I'd still say warrior would be doing more damage than a paladin however. Especially in longer fights with no invigorate the TP differential makes a huge difference.

    Edit: Just did a quick parse of Bravura war vs curt+1&holy shield+1 paladin over 2~ minutes. Paladin spamming FB>RB with CoS & SW. Warrior using IR/Berserk on CD spamming HS>Maim>SE. Paladin had clear TP issues after 90~ seconds while the warrior maintained the full fight thanks(?) to pacification from berserk plus a lower TP/GCD rotation. Warrior came out at 208.1 dps whereas the paladin came out at 198.33 dps.
    (0)
    Last edited by symba; 11-20-2013 at 09:03 PM.

  2. #102
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Babylyn90 View Post
    Personally, I find it awkward that WAR's second cross-class is MNK, I never really see anybody talking about using it's abilities. I thought LNC (Keen Flurry, Life Surge, Invigorate, Blood4Blood) would be more appropriate (and for a while I thought this was its cross-class- seemed logical).
    Probably saving LNC X-Class for Dark Knight. Makes sense.
    (0)

  3. #103
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Well.

    The new changes proposed by Yoshi-P certainly might have thrown some of the math out if it was released at the time it was.

    Also, Tank forums just exploded with the changes. I eagerly await the theorycrafting regarding this 'if' it came out, to see if it is indeed OP or well needed.
    (0)

  4. #104
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KrenianKandos View Post
    Also, Tank forums just exploded with the changes. I eagerly await the theorycrafting regarding this 'if' it came out, to see if it is indeed OP or well needed.
    My money's on "Well needed".

    Looks like WAR + PLD will be the optimum combo for endgame raids now, since WAR is basically going to have exactly the same Effective HP and the same Proportional Healing as PLDs all the time, plus the ability to mitigate short amounts of damage every 20-25 seconds or so and an "oh crap" cooldown in Vengence. (I'm not sure about Holmgang - they might not die but they're still going to need healed back to full within 6 seconds, it's nice but it's no Hallowed Ground!)

    There are a lot of people crying that the buffs have gone too far, but PLD will still be better at mitgating damage for longer periods of time, or for mitigating REALLY high amounts of damage... WAR basically just got buffed to the point where we can now argue the merits of one or the other depending on content. I'd call that a win.
    (0)

  5. #105
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by KrenianKandos View Post
    Well.

    The new changes proposed by Yoshi-P certainly might have thrown some of the math out if it was released at the time it was.

    Also, Tank forums just exploded with the changes. I eagerly await the theorycrafting regarding this 'if' it came out, to see if it is indeed OP or well needed.
    Yeah, makes discussion on what I was going on about useless now, since the new changes to Warrior will put it on the same level as Paladin no matter what party composition you are using.

    They probably could have kept the Wrath mechanic @ 3% healing per stack - left Inner Beast @ 300% and went with all the rest of the changes. It would have kept a little bit of the choice making it requires to play Warrior. Still looks really fun to play though.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  6. #106
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    What is the issue with Warriors?

    In 2.1, our eyes won't glow when infuriated.
    (1)
    Error 3102 Survivor

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