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  1. #10
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    The mythology system is just bad. The majority of BiS gear shouldn't be coming from a token vendor that anyone can run an iLvl50 dungeon to get. At the very least a chain of quests to get parts of the i90 should be in place. Make the achievement of these gears have some meaning. Right now I have a handful of friends who log in just to collect their mythology and coil run. (Myth from WP what a joke.) Myth shouldn't even be rewarded in AK.
    Quote Originally Posted by Naoki_Yoshida View Post
    • It becomes difficult for new players to join.
    New players that join in at any-point are going to be behind. The Current Myth system is similar to the Fatigue system we had in 1.0. It's a limit on how much we can do in game. New players come in and wont be able to grind mythology to their hearts content.


    Quote Originally Posted by Naoki_Yoshida View Post
    • Casual players are likely to lose motivation to play.
    • The community is likely to become fragmented.
    • How does removing a restriction make casuals lose motivation. If not I could see more casuals playing longer.
    • Lots of the community already feels fragmented. The current game has locked everything into small isntance groups. 4-8 players are enjoying content while there are FC and LS out there with hundreds of players. Many of these players are getting sidelined because they don't have the room to fit them into current dungeon designs. There are no current world encounters outside of FATE. What happened to a lot of features such as NM's from 1.0. 1.0 wasn't a great game, but it still had some features in it that kept players around.

    Yoshida, your argument for casuals falling behind is a weak one. Casuals will get to content at their own pace. If casuals are investing a few hours of week to play then they will reap what they sow.

    Reward for challenging content Yoshida; not for the time-sinks.
    (5)
    Last edited by Luso; 11-21-2013 at 03:58 AM.