1. With all the changes mentioned ; if Foresight was also buff I think it would push WAR pass the OP line. Also, please remember Foresight is shareable so any changes to it would impact DRG, MNK and PLD. I think that is why they didnt change any shareable abilities except Mecry Stroke. I do think they should have made Mercy Stroke ignore Defiance damage penalty tho, because regardless of cooldown, I rarely land a killing blow because i hit softer than DPS Classes.
2.Yoshi said they will be increasing Enmity in Defiance, Hopefully it will be a big enough boost to enmity that we can weave other combos in. As it stands right now, we can only weave 1 combo in b4 DPS catch up. Also durations do play a part in roation, If Durations are long enough the Ideal rotation will be BB>SP>SE > Repeat. Unchained or Inner Beast depending if u need Mitigation or Damage.
3. Steel Cyclone may be more viable now that we will not be such a paper tank. Since Inner Beast Healing will be reduced to 100%, Steel Cyclone will be a better option in some scenrio's. Prime example will be Wanderer Palace Speed Runs where your fighting 6-10 mobs at a time. Ideal Situation: Pop New Vengences (for counter attack and Damage reduction) > Bloodbath > Prepped Steel Cyclone > Infuriate> Steel Cyclone2 > Overpower Spam. You will be able to keep mobs attention, and recover more hp than New Inner beast.
4. Again, Unchained will still be used. Espcially now since Warriors will more survivabily and wont always need the mitigation from Inner Beast. Have you ever tried Unchained + Strom Eye Combo+ Berserk? You have some sick DPS for thos 20secs.
5. Holmgang is not a stun, its a lockdown. I found this very useful when WHM pulled hate and ran around like chicken with there heads cut off. Even if mobs are not able to be snar, the unkillable buff is still welcomed. The only question is how long will we be un-killable.