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  1. #13
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    There are a few kind of MMO players:

    The ones playing the most efficiently, thinking that they will be rewarded with fun in the end game.
    The ones playing for the fun, thinking that their reward is simply enjoying early and mid game content as it comes.

    The first ones are the hardest people to satisfy, because they often rush through content, playing in a grinding and boring way while expecting the company behind the game to be able to provide them with some kind of "promised land" after all this work... a land they will probably rush through anyway. They (the players) admit it themselves "grinding is boring" (e.g. doing FATE groups is not fun, but it's efficient).
    It means that the content made by the company before the end game stuff/dungeon/boss is worth almost nothing. They didn't get the "reward" they are looking for while doing this early game content.

    In the other hand, the second group of players are more of the solo ones, who will try two, three times to pass a battle by doing some solo-queue in instances. They are the people who get locked behind a boss-room-wall because they were looking at this long cut-scene. They will be the ones looking online at a list of little so called "useless pets" by the first group of players, and then try to obtain them just because they're cute.
    They often see a dude with super epic shiney stuff and are a bit jealous because... well, it's shiney, but they don't really care that much about obtaining that stuff, because they are not playing a game to be efficient, they're playing it because it gives them some fun even at level 30-40.


    Those two kinds of people don't understand each other and the first will laugh about the second for being attracted with "non efficient" and "non en game" content while the second will laugh at the first for not taking the time of enjoying every bit of content the game provide.
    The first ones will even blame the second group for holding them back and making the company behind the game doing some pointless stuff instead of improving "their end game content". And they are not wrong: it's because of the second group that MMO doesn't start directly with the "end game" (...which makes little sense, but you understand). That's why the charts someone posted earlier show that the vast majority of characters are more level 15 to 30 than they are 50. Average character level is around 18-20.


    So, can we expect, one day, that people will understand the tastes and objectives of the others?
    Don't count on it. People are different, and they will stay that way. You won't suddenly make a "hardcore gamer" enjoy casual play, and you won't make a "casual gamer" work in a game to reach maximum efficiency for the end game content.

    You can't satisfy both. Deal with it.
    (6)
    Last edited by Fyce; 11-20-2013 at 12:47 AM.