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  1. #28
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Ok in all honesty, the dlevel scaling handles groups pretty well, mobs that are higher level have a base damage increase and reduction, just them being higher level means they will do more damage and take less, making them better for parties, up to a point, that point is where they can murder a tank easily. The problem is in fact, that we are limited to things 10 levels higher. Before the SP nerf people got all kinds of exp on different monsters, if we had 15 people at level 33 we killed piestes, if we had 6, we killed efts, if i was duoing/trioing we killed monkeys.

    I think dpoet implied that anything that would take longer to kill, would kill you, totally untrue. groups can usually handle things up to 24 levels higher, depending on mob type. This is when roles really start to come into play. This is when you really see the advanatges of a person who builds thier charachter to tank, and a healer who does 2x as much per cure, and has a real mp pool. Thats when defense matters and the fact that you do 10-20% more damage than another class might matter. While the dlevel irrelevant skills grow in power, its not so much that they ruin everything (until you start fighting special species, or things like 30 levels higher) the fact is most of the dlevel skills are dots, and totally useless on stuff 10 levels lower, they were meant to be used on things 10-20 levels higher.

    they just need to curve the sp gains properly so you dont completely destroy soloing.

    two paths is an interesting possiblity, but not the only way, and they should remove sp cap regardless, or at least extend it to 20 levels
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    Last edited by Physic; 05-30-2011 at 03:20 AM.