Once again, though: The original issue, in my starting post, had to do with battle time and challenge, not a system of reward. Of course, the two collide, but I was just advocating for more expansive, intricate battles. I am aware of the complications of balancing solo-vs-group reward, and that's a big issue that I hope the development team is aware of, and dealing with resolutely.

I just wanted to open a thread on something that, usually, is mentioned only tangentially. In contrast with the issue I brought up, I have read and heard plenty of concern about how to balance reward in the game.