you show me a mob that is strong enough for a party of 8 to have a decent fight that does not 1 shot your party in the world. they either die in a few seconds or deal 2k+ damage per attack. there is no middle ground.
http://crystalknights.guildwork.com/
I do agree with this. but the Elf parties at 30-35 are actually pretty good. Everything else like you said is pretty much to easy or to hard. Like those Imp's AOE's
It doesn't make any sense. Part of the problem is that you are not rewarded for killing things that are more than 10 levels higher than you. The SP is capped after a level differential of 10.
I explain more here: http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
There's lots of high level stuff you can kill. I'll show you.
Here's my party killing a rank 92 Goblin Headman:
http://forum.square-enix.com/ffxiv/t...ockup-Included
Here's my party killing a rank 77 Creeping Ivy:
http://lodestone.finalfantasyxiv.com...entry?e=171597
When yopu got 8 people beating on a mob, yes it does make sense
you want to see what a 8 man balanced mob is like, go fight faction NMs or the higher ranked NMs in the field
My XIVPad: http://xivpads.com?2031148
And you probably can't be, or there'll be trouble too. Not only would it make partying outstrip solo sp per hour and render the game solo-hostile, but people would take it too far. This system is a reaction, not a new thing. It was designed with FFXI's mistakes in mind. In years 1-4 people overcamped levels, resulting in abuse of dLV-ignoring abilities and over-emphasizing jobs that favor a pseudo boss fight-- rangers tanks and mages. Yeah, THAT discussion again.
There's really no good solution except..and people are going to balk at this...separate but equal.
One line of content for soloers, designed for them. Another line for partiers, designed for them.
Then set the SP rate difference between the two. Partying is 40% better? 60% 75%. All you'd have to do is see what the partiers are wailing at, then tweak the soloers' content to match that rate.
Unlike white and black people there are REAL differences between soloers and partiers that we just need to acknowledge and give up trying to behave like they're the same.
As far as the mob's HP goes, yeah. If you touch it, the JP soloing base goes right in the trash can. Not gonna happen without a novel solution.
no not that
people dont understand what a grouping bonus even is
YOU DO NOT GET MORE SP FOR GROUPING
the "bonus" as it is, is only to offset the penalty you get for having more people in your group to begin with
If a mob gives 100 sp solo, it does not give more for being grouped, it gives less
with no bonus itl give 50 sp
with the bonus it may give 80 instead
the entire people of the reduced sp is in fact due to the mob getting easier to kill
so a solo kill can be 300 sp, a 8 man kill can be 100 sp, the 100 sp reflects the mob being easier to kill in a group
hence why the mobs dont need to be made tougher in order to "reflect" the misinterperted bonus
My XIVPad: http://xivpads.com?2031148
Do we really have to reawaken Jim Crow in order to speak about a 2-path solution in an MMO??And you probably can't be, or there'll be trouble too. Not only would it make partying outstrip solo sp per hour and render the game solo-hostile, but people would take it too far. This system is a reaction, not a new thing. It was designed with FFXI's mistakes in mind. In years 1-4 people overcamped levels, resulting in abuse of dLV-ignoring abilities and over-emphasizing jobs that favor a pseudo boss fight-- rangers tanks and mages. Yeah, THAT discussion again.
There's really no good solution except..and people are going to balk at this...separate but equal.
One line of content for soloers, designed for them. Another line for partiers, designed for them.
Then set the SP rate difference between the two. Partying is 40% better? 60% 75%. All you'd have to do is see what the partiers are wailing at, then tweak the soloers' content to match that rate.
Unlike white and black people there are REAL differences between soloers and partiers that we just need to acknowledge and give up trying to behave like they're the same.
As far as the mob's HP goes, yeah. If you touch it, the JP soloing base goes right in the trash can. Not gonna happen without a novel solution.
This coming from someone in agreement with the 2-avenue option. Just label it more kindly, otherwise it will turn people off. And rightly so.
R
My linkshell and I do, all the time! Yesterday we had a great run, repeatedly beating the Great Buffalo. That is beyond the point of this question. We cannot rank up by fighting those. What about the everyday, simple experience of ranking up with a party? I really don't want to feel like SE is giving away the points, I want to feel I earned them.
In any event, even as a solo player the Guildleve mobs are too easy, and so is Behest, BTW.
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