Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 49
  1. #11
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Felis View Post
    Is the enemy is too weak, you are too strong
    Search stronger enemys.
    you show me a mob that is strong enough for a party of 8 to have a decent fight that does not 1 shot your party in the world. they either die in a few seconds or deal 2k+ damage per attack. there is no middle ground.
    (6)


    http://crystalknights.guildwork.com/

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    Quote Originally Posted by darkstarpoet1 View Post
    you show me a mob that is strong enough for a party of 8 to have a decent fight that does not 1 shot your party in the world. they either die in a few seconds or deal 2k+ damage per attack. there is no middle ground.
    I do agree with this. but the Elf parties at 30-35 are actually pretty good. Everything else like you said is pretty much to easy or to hard. Like those Imp's AOE's
    (0)

  3. #13
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    It doesn't make any sense. Part of the problem is that you are not rewarded for killing things that are more than 10 levels higher than you. The SP is capped after a level differential of 10.

    I explain more here: http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it

    Quote Originally Posted by darkstarpoet1 View Post
    you show me a mob that is strong enough for a party of 8 to have a decent fight that does not 1 shot your party in the world. they either die in a few seconds or deal 2k+ damage per attack. there is no middle ground.
    There's lots of high level stuff you can kill. I'll show you.

    Here's my party killing a rank 92 Goblin Headman:

    http://forum.square-enix.com/ffxiv/t...ockup-Included



    Here's my party killing a rank 77 Creeping Ivy:

    http://lodestone.finalfantasyxiv.com...entry?e=171597
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    When yopu got 8 people beating on a mob, yes it does make sense

    you want to see what a 8 man balanced mob is like, go fight faction NMs or the higher ranked NMs in the field

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by darkstarpoet1 View Post
    no what we have to realize as a group based game(a game where se gives bonuses for grouping) then the mobs should be at least reasonably tough to defeat as a group.
    Exactly this.
    (0)

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Rentahamster View Post
    It doesn't make any sense. Part of the problem is that you are not rewarded for killing things that are more than 10 levels higher than you. The SP is capped after a level differential of 10
    And you probably can't be, or there'll be trouble too. Not only would it make partying outstrip solo sp per hour and render the game solo-hostile, but people would take it too far. This system is a reaction, not a new thing. It was designed with FFXI's mistakes in mind. In years 1-4 people overcamped levels, resulting in abuse of dLV-ignoring abilities and over-emphasizing jobs that favor a pseudo boss fight-- rangers tanks and mages. Yeah, THAT discussion again.

    There's really no good solution except..and people are going to balk at this...separate but equal.
    One line of content for soloers, designed for them. Another line for partiers, designed for them.
    Then set the SP rate difference between the two. Partying is 40% better? 60% 75%. All you'd have to do is see what the partiers are wailing at, then tweak the soloers' content to match that rate.

    Unlike white and black people there are REAL differences between soloers and partiers that we just need to acknowledge and give up trying to behave like they're the same.

    As far as the mob's HP goes, yeah. If you touch it, the JP soloing base goes right in the trash can. Not gonna happen without a novel solution.
    (1)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Dragon View Post
    Exactly this.
    no not that

    people dont understand what a grouping bonus even is

    YOU DO NOT GET MORE SP FOR GROUPING

    the "bonus" as it is, is only to offset the penalty you get for having more people in your group to begin with


    If a mob gives 100 sp solo, it does not give more for being grouped, it gives less
    with no bonus itl give 50 sp
    with the bonus it may give 80 instead


    the entire people of the reduced sp is in fact due to the mob getting easier to kill

    so a solo kill can be 300 sp, a 8 man kill can be 100 sp, the 100 sp reflects the mob being easier to kill in a group
    hence why the mobs dont need to be made tougher in order to "reflect" the misinterperted bonus

  8. #18
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    no what we have to realize as a group based game(a game where se gives bonuses for grouping) then the mobs should be at least reasonably tough to defeat as a group.
    Exactly. Yes!
    (0)

  9. #19
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Peregrine View Post
    And you probably can't be, or there'll be trouble too. Not only would it make partying outstrip solo sp per hour and render the game solo-hostile, but people would take it too far. This system is a reaction, not a new thing. It was designed with FFXI's mistakes in mind. In years 1-4 people overcamped levels, resulting in abuse of dLV-ignoring abilities and over-emphasizing jobs that favor a pseudo boss fight-- rangers tanks and mages. Yeah, THAT discussion again.

    There's really no good solution except..and people are going to balk at this...separate but equal.
    One line of content for soloers, designed for them. Another line for partiers, designed for them.
    Then set the SP rate difference between the two. Partying is 40% better? 60% 75%. All you'd have to do is see what the partiers are wailing at, then tweak the soloers' content to match that rate.

    Unlike white and black people there are REAL differences between soloers and partiers that we just need to acknowledge and give up trying to behave like they're the same.

    As far as the mob's HP goes, yeah. If you touch it, the JP soloing base goes right in the trash can. Not gonna happen without a novel solution.
    Do we really have to reawaken Jim Crow in order to speak about a 2-path solution in an MMO??

    This coming from someone in agreement with the 2-avenue option. Just label it more kindly, otherwise it will turn people off. And rightly so.

    R
    (0)

  10. #20
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by TheVedis View Post
    When yopu got 8 people beating on a mob, yes it does make sense

    you want to see what a 8 man balanced mob is like, go fight faction NMs or the higher ranked NMs in the field
    My linkshell and I do, all the time! Yesterday we had a great run, repeatedly beating the Great Buffalo. That is beyond the point of this question. We cannot rank up by fighting those. What about the everyday, simple experience of ranking up with a party? I really don't want to feel like SE is giving away the points, I want to feel I earned them.

    In any event, even as a solo player the Guildleve mobs are too easy, and so is Behest, BTW.
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast