Quote Originally Posted by Rentahamster View Post
It doesn't make any sense. Part of the problem is that you are not rewarded for killing things that are more than 10 levels higher than you. The SP is capped after a level differential of 10
And you probably can't be, or there'll be trouble too. Not only would it make partying outstrip solo sp per hour and render the game solo-hostile, but people would take it too far. This system is a reaction, not a new thing. It was designed with FFXI's mistakes in mind. In years 1-4 people overcamped levels, resulting in abuse of dLV-ignoring abilities and over-emphasizing jobs that favor a pseudo boss fight-- rangers tanks and mages. Yeah, THAT discussion again.

There's really no good solution except..and people are going to balk at this...separate but equal.
One line of content for soloers, designed for them. Another line for partiers, designed for them.
Then set the SP rate difference between the two. Partying is 40% better? 60% 75%. All you'd have to do is see what the partiers are wailing at, then tweak the soloers' content to match that rate.

Unlike white and black people there are REAL differences between soloers and partiers that we just need to acknowledge and give up trying to behave like they're the same.

As far as the mob's HP goes, yeah. If you touch it, the JP soloing base goes right in the trash can. Not gonna happen without a novel solution.