Is the enemy is too weak, you are too strong
Search stronger enemys.
Is the enemy is too weak, you are too strong
Search stronger enemys.
you show me a mob that is strong enough for a party of 8 to have a decent fight that does not 1 shot your party in the world. they either die in a few seconds or deal 2k+ damage per attack. there is no middle ground.
http://crystalknights.guildwork.com/
I do agree with this. but the Elf parties at 30-35 are actually pretty good. Everything else like you said is pretty much to easy or to hard. Like those Imp's AOE's
It doesn't make any sense. Part of the problem is that you are not rewarded for killing things that are more than 10 levels higher than you. The SP is capped after a level differential of 10.
I explain more here: http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
There's lots of high level stuff you can kill. I'll show you.
Here's my party killing a rank 92 Goblin Headman:
http://forum.square-enix.com/ffxiv/t...ockup-Included
Here's my party killing a rank 77 Creeping Ivy:
http://lodestone.finalfantasyxiv.com...entry?e=171597
And you probably can't be, or there'll be trouble too. Not only would it make partying outstrip solo sp per hour and render the game solo-hostile, but people would take it too far. This system is a reaction, not a new thing. It was designed with FFXI's mistakes in mind. In years 1-4 people overcamped levels, resulting in abuse of dLV-ignoring abilities and over-emphasizing jobs that favor a pseudo boss fight-- rangers tanks and mages. Yeah, THAT discussion again.
There's really no good solution except..and people are going to balk at this...separate but equal.
One line of content for soloers, designed for them. Another line for partiers, designed for them.
Then set the SP rate difference between the two. Partying is 40% better? 60% 75%. All you'd have to do is see what the partiers are wailing at, then tweak the soloers' content to match that rate.
Unlike white and black people there are REAL differences between soloers and partiers that we just need to acknowledge and give up trying to behave like they're the same.
As far as the mob's HP goes, yeah. If you touch it, the JP soloing base goes right in the trash can. Not gonna happen without a novel solution.
Do we really have to reawaken Jim Crow in order to speak about a 2-path solution in an MMO??And you probably can't be, or there'll be trouble too. Not only would it make partying outstrip solo sp per hour and render the game solo-hostile, but people would take it too far. This system is a reaction, not a new thing. It was designed with FFXI's mistakes in mind. In years 1-4 people overcamped levels, resulting in abuse of dLV-ignoring abilities and over-emphasizing jobs that favor a pseudo boss fight-- rangers tanks and mages. Yeah, THAT discussion again.
There's really no good solution except..and people are going to balk at this...separate but equal.
One line of content for soloers, designed for them. Another line for partiers, designed for them.
Then set the SP rate difference between the two. Partying is 40% better? 60% 75%. All you'd have to do is see what the partiers are wailing at, then tweak the soloers' content to match that rate.
Unlike white and black people there are REAL differences between soloers and partiers that we just need to acknowledge and give up trying to behave like they're the same.
As far as the mob's HP goes, yeah. If you touch it, the JP soloing base goes right in the trash can. Not gonna happen without a novel solution.
This coming from someone in agreement with the 2-avenue option. Just label it more kindly, otherwise it will turn people off. And rightly so.
R
that's the main difference with FFXI.
During PT in FFXI you can chat and etc. (ok not in the last 2 year with TP burn XD)
in FFXIV things are similat to GW, WOW and other MMO.
If you try to write 2-3 words sometimes you lost the entire fight XD
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