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  1. #1341
    Player
    lBurnquist's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    C'hakra Nunh
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    They could implement on the party members menu the TP each player has, not only your own.
    (1)

  2. #1342
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    Please upgrade the disciples of the land achievement rewards because they have the same stats as there main hand thats lvl 55, even if its just a few more points in the gathering and Perception no reward should have the same stats.

    Please make some recipes for lvl 55+ accessories that have gathering and perception and gp for the disciples of the land classes, then make similar accessories for the disciples of the hand classes that have craftmanship and control and cp.
    (1)
    Last edited by Hollow_Tears; 11-18-2013 at 10:08 AM. Reason: typo

  3. #1343
    Player
    Sammi's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Sammi Kalyissa
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rowyne View Post
    Yes, please give us back the ability to manually track/untrack quests!
    Agreed with this its a pain to not see the quests in the same zone you are in easily on the map
    (2)

  4. #1344
    Player
    baijiazi's Avatar
    Join Date
    Mar 2012
    Posts
    19
    Character
    Konoka Neko
    World
    Aegis
    Main Class
    Alchemist Lv 50
    Sorry If this is brought up before...

    Could we abandon a leve when DF is up?

    I was doing a leve and have to give up the DF coz i cant abandon it
    (1)

  5. #1345
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Would it be possible to add a targetting feature based on the letters assigned to the mobs?
    The settings could let the user pick one or more buttons that together with a letter would target the mob to which that letter was assigned to.

    For example having:
    LvXX Name1 [A]
    LvXX Name2 [B]
    LvXX Name3 [C]
    LvXX Name4 [D]

    If we set the button to Shift, pressing Shift+B would target the Name2 mob.

    Also a function to rotate through the enmity list wouldn't be bad like ctrl+tab and ctrl+shift+tab for next/prev mob.
    (0)
    Last edited by ZohnoReecho; 11-18-2013 at 09:55 PM.

  6. #1346
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Hello, everyone!

    Hopefully everyone had a fun and productive weekend.
    I have a bunch of comments from Hiroshi Minagawa I would like to share with you all.
    • HUD and window size
      Quote Originally Posted by Hiroshi_Minagawa View Post
      In patch 2.1 we will be expanding the HUD and window size options to 5 different sizes. Currently there are three: 120%, 100%, and 80%. We will be adding 140% and 60%.

      It is going to take a bit of time to address the UI to freely set the scaling, so we will be looking at everyone’s requests after 2.2 and then looking into a time period to address this.
    • Gamepad controls
      Quote Originally Posted by Hiroshi_Minagawa View Post
      With the ability to select enemies from the hate list by holding down L1 and pressing up and down, would it be possible to bind some kind of command to left and right while pressing L1?
      In patch 2.1 we will be releasing the Crystal Tower, which will be alliance based content. In order to display the HP and other information of alliance members, we will be adding an expanded HUD called the alliance list.

      We’ve made it so you can select the characters listed on the alliance list by holding down L1 and pressing left and right on the directional pad.

      After patch 2.1, we will be expanding the UI to allow for customized button combinations like the above.
      Also, here are some notes about the alliance list display and controls:
      • You will be able to change the size and positioning of the display for the two parties added in the alliance.
      • You can target members on the alliance list by pressing the L1 button and then pressing left and right.
      • You can execute mouse over actions for members on the list by using the mouse over text command.
      • The same exact alliance list will be displayed for the PS3 version.
    • Hotbar
      Quote Originally Posted by Hiroshi_Minagawa View Post
      Currently it’s not possible to change the position of actions on the hotbar while it’s locked, but would it be possible to make it so other UI aspects cannot be moved when the lock is active?
      We’ll be adding the below settings to the configuration for hotbars:

      Character configuration: Hotbar settings > “Display” tab
      Hotbar display settings
      ■ Display set number
      ■ Enable set switch button
      ■ Enable position movement with dragging
      By turning the first setting “off,” the numbers that appear next to the hotbars will disappear.
      By turning the second setting “off,” the up and down arrow that appears next to the first hotbar that switches hotbars will disappear, and you will not be able to click to switch. (Even if this is hidden you can switch via the keyboard.)

      The third setting above is what has been requested.

      In regards to the movement lock for the chat log, we will be placing this in our task list with other log window edits (transparency settings, etc.), and will be addressing them all after patch 2.2.
    (39)
    Devin "Camate" Casadey - Community Team

  7. #1347
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hiroshi_Minagawa View Post
    In regards to the movement lock for the chat log, we will be placing this in our task list with other log window edits (transparency settings, etc.), and will be addressing them all after patch 2.2.
    Emphasis mine.

    So you're saying I have to wait another 4-5 months, if not more, before I can actually read chat without giving myself headaches? ._. Why do you do this to us?
    (13)

  8. #1348
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    By turning the first setting “off,” the numbers that appear next to the hotbars will disappear.
    By turning the second setting “off,” the up and down arrow that appears next to the first hotbar that switches hotbars will disappear, and you will not be able to click to switch. (Even if this is hidden you can switch via the keyboard.)
    Yay, yay, and yay to all 3 things. I hate that the bars can be moved without being in hud layout mode. I've accidentally moved them so many times.
    (1)

  9. #1349
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naunet View Post
    Emphasis mine.

    So you're saying I have to wait another 4-5 months, if not more, before I can actually read chat without giving myself headaches? ._. Why do you do this to us?
    Oh good grief, gonna say it again, but yeah this is ridiculous! Programming a transparency setting shouldn't take longer than a few min, then hotfix it in, but nope they'd rather force those of us that suffer with migraines and headaches to play with this BS!
    (6)

  10. #1350
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    One of the things I think should be implemented into this game, is the option to use the Keyboard UI on the PS4. Being as it's pretty much a low end gaming rig, it should be able to have the ability to use the UI of a keyboard and mouse. At least make it a option, as i'm sure a lot of people would enjoy that functionality included.
    (1)

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