

Slipstream, it's a cleave, and it's ranged, if you are a melee dumb enough to be in front of Ifrit for his cleaves, that's about the same as a ranged being in front of Garuda when she slipstreams, the close range aoe's Ifrit they don't hit hard, that's more for healers, since melee can't avoid sear/vulcan burst, in coil repelling cannons on ADS is the only mandatory one, if your melee can't avoid the water aoe thing kill that node that uses it, and it takes it away from ADS. Caduceus, the tail attack is very avoidable, don't go behind the freaking snake, if you have to for combo, hit it and move, if you aren't paying attention, and the monk triggered it a second before you moved, that's you not paying attention, actually ranged have to worry more about the tail than melee because they are feeding the slimes, they should come in from the side, but positioning can make it tricky.
Slipstream is neither a cleave nor is it a close range AOE. Its a simple line AOE that affects all.
You dont seem to understand the basic disparity here. It doesnt matter if the melee has to actually think about the danger at close range - it affects the party negatively. Why would healers not prefer a ranged dps where they dont have to heal through the dmg that melees take from vulcan. Why would tanks not prefer to have more ranged where they dont even have to pay attention to cleaves? Its funny that you mention chimera. That fight has less things to worry about in melee range, since voice of ram should be stunned by the OT. You know what my FC does? We stack all ranged at melee range.
Ranged can attack at both close and range, melee only at close - choose your position accordingly. Healers have to heal more, tanks have to worry more about position. How can you not see the disparity here?


Chimera is balanced, for every melee mechanic, there is a ranged mechanic, I have said the mechanics are overall balanced, and why bring melee, melee limit breaks come to mind, dragoons can absolutely destroy dreadnaughts on Twintania with Life surge, ranged has no stuns, only silence, dragoons have 2 stuns, and monks have a stun and a silence on a shorter cooldown than bards, melee may be in bit more danger, but they have access to second wind and bloodbath, bards just second wind, summoners and black mages have to stop dps completely and cast to even attempt to try to heal themselves. Having a monk for their mantra never sucks, I'm sure there are more reasons to bring some melee, but I'll stop there, if your FC is one that has blinders and thinks all ranged is the only way to get things done, roll with it, there are multiple ways to beat things in this game.
The adjustment was monk/dragoon v. bard, not all ranged, so it's not a safety based on mechanic thing, its that dragoons and monks can drop damage from too much movement and bards don't, not a near far thing, and we don't know how it will be equalized, they may nerf bard, they may increase the duration of Greased Lightning/Heavy Thrust buffs, we don't know yet.
Last edited by Mcshiggs; 11-18-2013 at 03:32 AM.
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