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  1. #1
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Part of the idea behind this game was that every encounter could be beat regardless of party setup, as long as you have the standard tank, dps, heals thing going on, if they were going to have to make a mechanic for ranged, and a mechanic for melee, then why not just do what they did, and have the same mechanic affect both, it's just as easy to dodge weight as melee as it is ranged, the only time it can get troublesome is if everyone is loosely spread out so everyone runs into other people's plumes, and that is just poor playing, not poor mechanics. The fights are group fights, you need to be able to do your individual thing well, while working in a group, if someone messes up, and you get killed, then that is fine, teach them, or replace them. As for some mechanics affecting melee and not ranged, the only one I can think of right of is Ifrit, and Sear or Vulcan blast isn't going to get you killed, its more of a healer mechanic, to keep them busy, and vulcan blast is sort of bothersome for ranged, you have to stay back or you get interrupted, making you have to move more during plumes than melee.
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  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mcshiggs View Post
    then why not just do what they did, and have the same mechanic affect both
    Because its not possible. How would you make ranged dps be affected by close ranged AOEs and cleaves?
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  3. #3
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ChaozK View Post
    Because its not possible. How would you make ranged dps be affected by close ranged AOEs and cleaves?
    Slipstream, it's a cleave, and it's ranged, if you are a melee dumb enough to be in front of Ifrit for his cleaves, that's about the same as a ranged being in front of Garuda when she slipstreams, the close range aoe's Ifrit they don't hit hard, that's more for healers, since melee can't avoid sear/vulcan burst, in coil repelling cannons on ADS is the only mandatory one, if your melee can't avoid the water aoe thing kill that node that uses it, and it takes it away from ADS. Caduceus, the tail attack is very avoidable, don't go behind the freaking snake, if you have to for combo, hit it and move, if you aren't paying attention, and the monk triggered it a second before you moved, that's you not paying attention, actually ranged have to worry more about the tail than melee because they are feeding the slimes, they should come in from the side, but positioning can make it tricky.
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  4. #4
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mcshiggs View Post
    Slipstream, it's a cleave, and it's ranged
    Slipstream is neither a cleave nor is it a close range AOE. Its a simple line AOE that affects all.
    You dont seem to understand the basic disparity here. It doesnt matter if the melee has to actually think about the danger at close range - it affects the party negatively. Why would healers not prefer a ranged dps where they dont have to heal through the dmg that melees take from vulcan. Why would tanks not prefer to have more ranged where they dont even have to pay attention to cleaves? Its funny that you mention chimera. That fight has less things to worry about in melee range, since voice of ram should be stunned by the OT. You know what my FC does? We stack all ranged at melee range.

    Ranged can attack at both close and range, melee only at close - choose your position accordingly. Healers have to heal more, tanks have to worry more about position. How can you not see the disparity here?
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  5. #5
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ChaozK View Post
    Its funny that you mention chimera.
    Chimera is balanced, for every melee mechanic, there is a ranged mechanic, I have said the mechanics are overall balanced, and why bring melee, melee limit breaks come to mind, dragoons can absolutely destroy dreadnaughts on Twintania with Life surge, ranged has no stuns, only silence, dragoons have 2 stuns, and monks have a stun and a silence on a shorter cooldown than bards, melee may be in bit more danger, but they have access to second wind and bloodbath, bards just second wind, summoners and black mages have to stop dps completely and cast to even attempt to try to heal themselves. Having a monk for their mantra never sucks, I'm sure there are more reasons to bring some melee, but I'll stop there, if your FC is one that has blinders and thinks all ranged is the only way to get things done, roll with it, there are multiple ways to beat things in this game.

    The adjustment was monk/dragoon v. bard, not all ranged, so it's not a safety based on mechanic thing, its that dragoons and monks can drop damage from too much movement and bards don't, not a near far thing, and we don't know how it will be equalized, they may nerf bard, they may increase the duration of Greased Lightning/Heavy Thrust buffs, we don't know yet.
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    Last edited by Mcshiggs; 11-18-2013 at 03:32 AM.